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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Transmission Games, formerly IR Gurus, have recently shed a third of their staff. Gameindustry.biz reports that the Melbourne studio is hitting some financial hardships and have had to let go of staff in a major cost cutting effort. 30 Transmission games employees, most of which were full-time programmers and Q&A staff, were shed from the company. As reported by Gameindustry.biz, Transmission Games have run into some pressure after struggling to recover late payments from publishers, and…
  • some new art I have been working on as I scour the net for work, let me know if you need a very versatile 2d artist or just want to comment Cheers
  • The 48 hour Game Making Challenge is kicking off in a few hours!!! Truna and her crew are currently setting up the location where teams of game developers (three pro-league and *17* standard teams) will be sitting it out for 48 hours straight to complete a game using the three keywords supplied. Currently, everybody is filling in the building and getting ready for the 4pm start. This event is quite obviously the biggest one yet, and if you want to keep in touch with all the progress and reports…
  • Smaller downloadable games have seen a rise sharp in popularity in recent years, particularly due to the variety of new markets on numerous platforms. It's no surprise that Film Victoria has noticed this burgeoning area in games, boasting a sharp rise in their investments in digital media... "During 2008/09 we’ve supported 12 digital media prototypes which generated a spend of $4.7 million, representing a 348% increase in total Victorian spend on digital media.” Film Victoria are hoping to be…
  • In a new Question & Answer article at the Rockstar Games website, Rockstar has responded to an enquiry about Team Bondi's long in development detective thriller game, L.A Noire, is still very much being worked on. In fact, they described the game as coming along "quite splendidly". Not much else was said about the game, but the publisher promises some new details on the game "very soon". From the Q&A... “Is there anything you can say about L.A. Noire, like when it is coming out?” -…
  • Dissecta and the State Library of Victoria Present The Business of Games - Part 2 with Bill McIntosh from Torus games Sponsored by the International Digital Entertainment Festival 2009 featuring eGames Expo and Film Victoria's Digital Distribution Summit Tuesday 29th September 2009. A free event from 6:30pm to 8pm. At the State Library of Victoria, Melbourne. Dissecta is pleased to present Bill McIntosh, founder of local game developer Torus Games. After 15 years in the industry, Torus have…
  • If imitation is the sincerest form of flattery, then I wonder how Steve Fawkner and Infinite Interactive feel after hearing the news that casual game giant, PopCap games, and RPG mega giant, Square Enix, have combined forces to create what looks like the ultimate Puzzle Quest:Challenge of the Warlords clone called Gyromancer. The match-3 puzzle and RPG elements are there, as well as spells, combos, story mode etc. Heck, it's even in the fantasy genre as well. Take a peek at the trailer below:…
  • New Zealand developer, Sidhe Interactive, have created a new development studio called PikPok which will be going to concentrate on the iPhone/iTouch. It seems like a sensible approach, as it looks like the new studio is going after a different market than the console market they're known to be in, with games that are of the casual pick-up-and-play type as well as applications. It's an interesting move, and I wonder if Australian developers who traditionally work on bigger console games are…
  • Used up a weeks worth of holiday time from work, but still did not even get started on the combat prototype. Took a day to tidy up the prototype code to be more generalise, then another day to refactor the code to run under a state machine and task manager, so now have intro splash screen, game menu, game and ingame menu working. then another day on artwork for the menu (not happy with it, but lots of layers, movement and addative blending can hide a lot of poor art) and about two days write…
  • AFTRS is looking for talented people who are seeking creative opportunities in the fields of games and virtual worlds. If you have skills as a writer, artist, animator, live action director or computer programmer this course can help you to diversify your skills, preparing you to face the challenges of creating twenty first century entertainment. The Graduate Certificate in Games & Virtual Worlds concentrates on the development of original concepts for virtual stories, games, social worlds…