I've met a few of the game designers from Halfbrick Studios late last year at Game Connect: Asia Pacific in Brisbane, and while I was a bit disheartened to learn that a few of them have moved on from their 3D artist roots (they were damn good too!), I'm glad to know that they're heading some really great projects that I would love to have a go at myself.
Raskulls looks like an awesomely fun and unique platformer, and now they've just revealed their latest Xbox Live project, Rocket Racing. It…
Fuzzyeyes certainly have come a long way since Hot dogs, Hot gals! Destructoid have their filthy mittens on four new screenshots of Fuzzyeyes's Steampunk themed RPG game, Edge of Twilight.
There's not much else to say, other than the visuals look highly impressive indeed, and very Steampunky. :) Have a gander at the following link!
Digital Life has a chat with Firemint CEO, Robert Murray, to gather his impressions of the recently announced iPhone 3G S. The extra speed boost of the latest model along with the new 3.0 features announced by Apple has got Firemint excited about the gaming possibilities for the latest iteration of the popular mobile device. From WAtoday.com.au...
"The iPhone 3.0 software has introduced some new options for us," Murray says. "The 3G S takes it to another step again. The sort of power in the…
What's all this then?
For the last few weeks I've been offline due to a house move. And in that time while I used net-cafes to communicate to my team on Tower City and keep management going, I wasn't able to work on any online related stuff.
So it occurred to me that to help support my portfolio as a game designer I should make a work sample that demonstrates a more casual game. A lot of Australian studios create these sort of games. So it would do well to create an example of what you can…
Hi guys, just letting you know that I'll be posting all our further job postings and news headlines over at our Twitter account at https://twitter.com/tsumea as soon as we receive them. For any of you who use the twitter service, be sure to follow us for all our news and updates.
Twitter will also be very useful for other tsumea related activities including member updates on the tsumea initiative, so keep an eye out on us!
A big part of my interest in the local games industry was due to Melbourne House and their ground breaking games in the mid 80's, but the next wave of interest happened a decade later during the reign of the Amigas and Atari STs when three guys from Brisbane took on the likes of dev giants, Lucasarts and Sierra Online, and brought out an extraordinary title called Flight of the Amazon Queen. It was a remarkable achievement and a notable milestone in Aussie game development.
Flight of the Amazon…
The Game Developers’ Association of Australia (GDAA), convenor of Game Connect: Asia Pacific (GCAP), is seeking expressions of interest from potential speakers interested in being involved in this important industry event.
“GCAP has always boasted an impressive lineup of speakers, both from the Australian development community and from overseas. This year we’re raising the bar further still and calling for submissions that focus specifically on new and emerging innovations in game development…
The Game Developers’ Association of Australia (GDAA), convenor of Game Connect: Asia Pacific (GCAP), today announced details for the forthcoming Game Connect: Asia Pacific 2009 Conference and Expo.
GCAP 09 will take place from Sunday 6 December through Tuesday 8 December 2009 at the Crown Promenade Hotel, which is part of the Crown Entertainment Complex in Melbourne, Australia.
“We are thrilled that this year GCAP returns to Melbourne and will be held in a spectacular new venue. We have every…
Kotaku AU has a question time feature with Game Developers Association of Australia president, Tom Crago, with questions coming from Kotaku readers on a range of topics including Australia's place in the global games industry, how to get in and stability, the R Rating classification, and my personal favourite, was the GDAA set up to form a salary cap for the industry...
There is no agreement between any Australian development studios in relation to salaries. In fact, we actively compete for…