Skip to main content

The Latest

Popular

  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Following the closure of five internal studios, it looks like publisher THQ are further reducing 17% of staff and halting development on several unannounced titles. It's a move that's a result of the current economic situation that has caused "decreased consumer confidence, a cautious retail environment, and problematic exchange rates". The report from Shacknews says that THQ are concentrating on more rational kids and family games and key brands such as the Warhammer 40,000 property. With the…
  • As mentioned previously, as part of the International Digital Entertainment Festival (iDEF), there's a presentation from the CEO of Hybrid TV, Robbee Minicola, who'll be doing two sessions for game developers and enthusiasts on making games for the TiVo platform. You'll find out a whole lot about developer kits and revenue streams, and I've been told that those particular sessions will be free to attend as well. Spaces are limited, and you need to register first! Session Details: Thursday 13th…
  • If you're in Melbourne and free during mid November, then be sure to check out the inaugural International Digital Entertainment Festival (iDEF)! Taking part will be a slew of presentations from international guests such as Pixar, Google, Lucas Arts and more, as well as local game developers such as Infinite Interactive and Tantalus. There's also a presentation from the CEO of Hybrid TV who'll be doing two sessions for game developers and enthusiasts on making games for the TiVo platform. You'…
  • I made this animation earlier this year, in my 3d design class...a six-legged bug. I had to design it, then model, texture, rig, skin and animate it using 3ds Max 8. I have included a still frame of it, incase the video doesn't work yet... also a link... http://www.youtube.com/watch?v=ohjS6z5ENxw
  • My first modelled character, rigged and animated :)
  • Kotaku AU have a great set of interviews with the Australian Film Television and Radio School (AFTRS) which is based in Sydney. AFTRS are launching some new games courses next year, with applications closing on the November 7th, just a week away! Also worth mentioning is that the Game Jam 08 games pitch and demo event is on this weekend at AFTRS! Click here to find out more! The two people interviewed by Kotaku are Gary Hayes, the Founding Head of LAMP and the main man behind the Virtual Worlds…
  • AustralianGamer has an interview with Jonathan Baginski... I'll write a bit more, but for some reason, I can't seem to connect to the AustralianGamer website!, although Yug has assured me the site is up and fine. So for the meantime I'll be just putting this bit of news out there for you to check it out and I'll be updating this news item once I get a gander on the interview myself!
  • The prestigious International Mobile Games Awards nominees have just been selected and announced, and Melbourne's own Firemint has been included in two categories! They are: Excellence in Connectivity - Real Racing by Firemint (Australia) Excellence in 3D - Real Racing by Firemint (Australia) Real Racing has got to be a shoe in for the Excellence in Connectivity category! Also worth a mention is: Aikon Ghost Hunter by Jon Hayward (Australia), which has been nominated in the "Best Real World…
  • Well I've done what I can with this one like I said earlier I'd like to have my time again with this one done a better unwrap and whatnot but oh well. Hes 534 Tris including props. 1 512 x 512 diff
  • Here is a 10,000 poly bridge with cabin a total of 9,491 tris all textures are 512x512 including normal maps