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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • HI ALL. I have been interested in this comp for a while now and this weekend I have finally pulled my finger out. This is what I have so far.... Basically so far his name is PANE aka Guy Patterson. He was a gifted artist specialising in glass. One fate filled night whilst putting the finishing touches on the masterpiece that would forever stamp his name in the pages of history tradgedy struck. The war between Batman and The Joker had finally cime to an explosive end that distroyed nearly…
  • almost finished mesh.
  • Another idea for the comp. Pretty sure i am going ot go with this one. Il add more info soon as i am refining the story behind her etc. Cheers :)
  • IGN AU were at the Games Convention Asia 2008 where Game Developers' Association of Australia president (GDAA), Tom Crago, gave a presentation on the Australian games industry. Tom talked a bit about Team Bondi's L.A Noire, of which he said "could be the biggest budget videogame in development anywhere in the world. It would certainly... in terms of console titles, be in the top ten... LA Noire is a massive massive project." Tom also talked about L.A Noire's importance to the Austalian games…
  • This is a Mitsubishi Lancer Evo III. Built with 180 triangles. heres a link to the wireframe http://www.youtube.com/watch?v=HeBTENHlOFI
  • Hey everyone, Long time I havent been around here! I just thought i would show something that ive been working on for the past few weeks in my spare time. Hope you enjoy! Shes not a game model, no polycount limits and no texture sizes, just all flat colours using a simple skylight with HDR map in it and a single omni for lighting. Made her up purely for fun, and something totally different to my usual work. I hope you enjoy it :)
  • For all those currently considering courses for 2009 - come along to Australia's national screen arts and broadcast school to learn more and speak to a lecturer in the area you are interested in. For game development related courses, you can also find out more here. From 11:00 am to 3:00pm on Saturday September 20 AFTRS will be providing throughout the day : Lecturers on hand to talk to face to face from the following teaching areas: Screenwriting Directing Producing Game…
  • OK heres a street scene I did last year.
  • I made this car as part of an assignment at the AIE.
  • So I thought I should Upload some stuff coz i'm currently unemployed an I don't wanna be anymore. All of this stuff I did at the AIE in 2007.