Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
I've just completed re-encoding our entire footage of Free Play 2007 up on youTube for easy access. Looking back at the sessions and keynotes that Next Wave and ACMI organised, I have to say that there's an incredible wealth of information to be gathered, making this absolutely essential viewing for those into independent game development. Yes, we have the *entire* conference with all the sessions and keynotes on there for viewing!
If you're an independent game developer, be sure to check it…
hey there, my name sam and I’m a new comer to sumea. at the moment I’m studying at the AIE doing the Advance Dip in games.
so after introducing myself this is my idea for the Sumea Modeller Challenge #10. it's still in there air and i think he might be to fantasy to fit in with the brief.
anyways his name is Malcolm fletch aka parasite, the story begins when Malcolm was young he developed an immense case of elephantiasis of the foot and arm. after seeing many doctors Malcolm discovered a new…
Tom Crago, Tantalus CEO and president of the Game Developers' Association of Australia (GDAA), has written a great article up for ABC news on the absurdity of our games classification system and includes some thoughts as a game developer. Tom looks at the reasons for why an R ratings system is needed, the recent Fallout 3 ban and the cluelessnes of the policy makers during the discussion of it in the Q&A program, and picks apart the argument of South Australian Attorney-General Michael…
wow, barely getting 20hours a week to work on this so progress is slowwwww (>_<)
finishing up first pass on the renderer (including refactor of generic data store for geometry to pass to openGl to turn into VertexBufferObjects)
fun things included writing my own vertex shader to get the lights/ material to behave as i liked (i REALLY want to be able to have alpha in vertex colours from geometry and diffuse material colour with alpha and have lighting, this is not a permutation opengl…
It was really only a matter of time that the winning formula of Infinite Interactive's Puzzle Quest was duplicated by another games developer. Kotaku reports that Legacy Interactive and Paramount have done the deed utilising a license of Lindsay Lohan movie "Mean Girls" and making a more or less shameless clone of Infinite Interactive's outstanding puzzle RPG hybrid game.
Kotaku describes the elements that were substituted - "jewel matching for shoes, lipstick and, err, jewel matching" and "…
In an interview with Microsoft Game Studio head, Phil Spencer, Gamespot AU threw a curveball of a question that came fairly unexpected. As the interview drifted from E3 2008 and the Xbox 360 platform, it got interesting when Phil was asked about Microsoft working with Krome again on another project called "Scene It?", leading to this fantastic question...
GS AU: Are you going to buy them (Krome Studios)?
PS: (laughs) You know, the financial relationship with studios is something that is the…
Here is my current body of work starting from the beginning of the year, I will keep adding to it as I complete other art pieces. I am just about to start a Diploma of Advertising and Graphic Design at a Tafe here in SA, which should be some fun =).
Any comments or questions about any of the pieces would be most welcome, it is the best way to improve and be motivated!
I am also looking for work which I guess half the people on this site are =P.
Regards Adam.
Zoo Games today announced that it will publish Puzzle Kingdoms from Infinite Interactive.
Press release
Puzzle Kingdoms is a completely new interpretation of the deep puzzle genre that raises the level of play beyond the standards of casual gaming by integrating a fantasy storyline with engaging strategy and tactical puzzle gameplay. Players will build and manage armies led by heroic commanders to save the world of Etheria from the brink of destruction.
"By blending the nuanced gameplay of the…