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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Asian Head for job in China...Please Comment...
  • Bedroom for a job in china...Please Comment...
  • Ive added new renders please give me feedback
  • Information on Team Bondi's L.A Noire has certainly been pretty scarce, and when any information can be gleamed on the ambitious detective thriller, it gets a few people in a dizzy. Like this blog for instance. Playstationlifestyle.net has caught wind of a two month old job ad on Team Bondi's website making a call for animators whilst mentioning that L.A Noire is in its final stretch of development, and the news is getting passed on to a few other gaming blogs... We're looking to expand our…
  • PALGN had a hands-on a preview of Avatar: Into the Inferno on the Wii, developed by THQ Studio Australia in Brisbane. They cover how the game fits in the Avatar series of cartoons, as well as the combat and puzzle elements (with the use of the Wii-mote) in the game itself, and ending their overall impressions of Avatar: Into the Inferno rather favourably... The attention to detail that we saw in Into the Inferno even just from the first couple of levels we experienced was quite impressive;…
  • LEADING CREATIVE MEDIA EDUCATOR TO AWARD TWENTY-FIVE SCHOLARSHIPS IN QUEENSLAND BRISBANE, 15 July 2008 – The SAE Institute, the world’s largest audio engineering, animation and film school, today announced a $1.5 million scholarship program in partnership with Qantm College, offering 25 scholarships in Queensland this year. With a combined value of $1.5 million, the SAE/Qantm Scholarship Program will provide 180 part scholarships, which encompass 50 per cent of tuition fees, and nine full…
  • QANTM COLLEGE OPEN DAY, 2 AUGUST MID-YEAR INTAKE COMMENCES 25 AUGUST A career as a digital animator or interactive games developer may be rising on the horizon for interested students visiting Qantm College at Open Days in Sydney, Melbourne and Brisbane on Saturday 2 August 2008. Qantm College offers a wide range of degrees and diplomas in new and emerging industries, including games programming, animation, new media development and graphic design. The Qantm College Open Day provides an…
  • nothing that fancy to show&tell, just openGl rendering in a window, some winGUI debug text on top, some lights, boxes, a display list unit sphere, and a arbitary piece of geometry called out as a plane with a texture on it. some of the things behind the scens are more interesting, registing custom winclass, icon from tga, cursor from tga, code interface abstracted from dealing with message loop or opengl commands (the main application has just asked for a window, some boxes, some debug…
  • July - Landscape art competition judging has finished – check out the entries at 60Sox: http://60sox.org.au Aug 6th - back to base + landscape concept art comp winner announcements Time: Aug 6 2008, 5.00 - 6.30 pm Venue: the Glasshouse, CIP Kelvin Grove Krome Studios Snr. Level Designer Gaute Rasmussen talks about his role in building game worlds from the foundation up. As one of the judges for the Landscape Concept Art Competition, Gaute will also announce the winner at this session. Sept…
  • The tsumea modeller challenge #10 is sponsored by Big Ant Studios and Infinite Interactive Competition Rules: Open to Australians and New Zealanders only. STARTING DATE: Wednesday, 23rd of July, 2008. CLOSING DATE: Tuesday, 16th of December, Midnight. Yes, 4 and a half months Total! THEME: Design and model your own Superhero Villian, with one important proviso. Taking the cue from Chris Nolan's realistic and gritty approach to the Batman films, your villian *must* be modern-day and entirely…