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  • We have *February 6th* as a deadline for Autodesk GDC show reel submissions. As always, we are making a point to include international content. We would love to receive work from Australian games developers. All information on formats, content, shipping address on this link http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6487676 If you have any further questions please don't hesitate to contact Joe Millward from Autodesk Australia- joe.millward@autodesk.com If you have material…
  • It has been known for some time now that Aussie developer REDTRIBE has been working on a Warner Bros IP, but now some light has finally been shed on the title in development, thanks to a press release by the big WB. Coming to the Wii and the Xbox 360, the Melbourne-based developer’s title, LOONEY TUNES: ACME ARSENAL will be released come fall 2007, where players will be able to take control of their favourite Looney Tunes characters, like Bugs Bunny, Daffy Duck, Tazmanian Devil,…
  • I know we're all pretty tired of hearing about game bans, but it's always interesting to read about the aspects of the game that pushed it over our highest rating for games, MA15+. "Blitz: The League", an Xbox 360 sports game which had a release date of February 22 in Australia, is the latest to be refused classification after review by the OFLC. Gamespot reports... "In the course of the game, the player may access what are purported to be both legal and illegal performance-enhancing drugs for…
  • The anticipation for the release of Bioshock has grown to palpable levels, with the Aussie/American Devs at Irrational Games’ first-person-shooter set to hit the shelves in June this year. Irrational and Publisher, 2k Games have stirred fans once again with the release of the Bioshock Community Website, The Cult of Rapture. The new community site has additional information about the upcoming Bioshock release, including one particular biggie. The June release of Bioshock will be…
  • The Land Down Under. We’re known for our surfers and our sheep shearers. But, as evident by 2006, the Aussie Gamer is on the rise. And we’re taking over. A study by the Interactive Entertainment Association of Australia (IEAA) has shown that 12.5 million games were sold in Australia during 2006, a huge amount for Australia’s population. You could pretty much say that over half of Australia’s population bought a game last year, judging by those figures.…
  • GameSetWatch reports on an Aussie made sit-com called "Work & Play". It's a cross between "The Office" and "The IT Crowd", so if you love those shows, I'm sure you'll be entertained by this. The show is centered around a fictitious game company called "Beepford Games", and the first pilot episode has just been released. It's very humorous and it was filmed entirely at the IR Gurus studio! Thuyen Nguyen: "I wouldn't say it's a professional production, but it definitely isn't two guys in…
  • (press release) 3D Artists Gain More Creative Control with New Autodesk Maya 8.5 Software Introduces Unified Simulation Framework and Maya Python Scripting SAN RAFAEL, Calif., Jan. 15, 2007 - Autodesk, Inc. (NASDAQ: ADSK) today announced Autodesk Maya 8.5, the latest version of its Maya 3D animation, modelling and rendering software. Maya is widely used for games development, as well as film and television visual effects production. Now shipping, Maya 8.5 gives artists enhanced creative…
  • Yet another Developer Day over at IGN Australia, and this time they set off to take the grand tour over at Pandemic Studios, located in Fortitude Valley, Queensland. Business Director, Christie Cooper, showed the IGN team around personally, and definitely proved to be a good guide, giving a good perspective of what it’s like in a senior position in a game developer company. Here’s what Christie had to say on maintaining a low turn-over rate on employees: What we've done that…
  • Vooks.net has reported that the Nintendo Wii sold over 50,000 units in Australia in the mere three weeks of shelf-life since its launch. In addition to this, Nintendo finished 2006 with an even more convincing performance, the Nintendo DS being at the top of the sales for all handhelds and consoles during the December selling period. This strong December performance boosted the DS to the highest selling games console of the year. Rose Lappin, Director of Sales and Marketing at Nintendo…
  • IGN has a Top Ten Developer questionnaire with the one and only Christie Cooper, Business Director at Pandemic Studios in Brisbane. It's great to come across interviews with some of the less well known people in the local games industry (unless I'm totally wrong and everyone knows Christie!), and especially one who is such a pivotal part of the Pandemic team. Christie has had a long history with Pandemic and answers a few things on the Brisbane studio, the teams and the culture at Pandemic,…