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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Thanks for everyone that applied for the news editing job for Sumea. If I had it my way, I'd hire you all, but sponsorship dollars only stretch so far! There certainly was an influx of offers, some applicants were way too over qualified for this job, but it's been gratifying to see so many people interested in the industry and wanting to be a part of Sumea. I had previously planned on taking one or perhaps two editors, but I've decided that three news editors would be even greater. These…
  • (posted in the forum by Gregory Bruyer) Hi all, Today I met with Robert and Mike from Interzone Games who are looking to Perth to setup their new game studio. They are building a AAA Massively Multiplayer Game and are currently scoping out various office spaces and personel in Perth. They are currently looking for experienced / intermediate game dev crew to kick off the studio with some 30 people or more. They would like to know how many people in Australia / International are interested…
  • Gameindustry.biz reports that popular online retailer, Lik-Sang, has been forced to shut down after a series of lawsuit losses to Sony. Sony accused Lik-Sang of infringing copyright and trademark laws when they sold Japanese PSPs to European consumers. Sony also claims that there are safety issues for consumers when hardware is sold this way due to differing voltage supplies and standards... Lik-Sang marketing manager Pascal Clarysse went on to blast Sony for its actions, stating, "Today is…
  • Thanks to _Zax for posting about this in the forum. The Game Connect: Asia Pacific website has been updated with the complete conference program, including the keynote speakers and all the session details for the new local Game Developers Conference. International guest Ian Livingstone (Creative Director, Eidos, UK) makes a return appearance to the new conference, and the speakers for the conference make up a great list of CEO's, Art Directors, Creator Directors, and Lead artists and…
  • Anonymous
    Submitted by Peter Barlow The organisers of the eGames & Entertainment Expo being held at the Melbourne Exhibition Centre from the 17th to 19th November 2006 would like to announce the launching of their inaugural Modding Competition. With the support of Damian Scott, modding column writer for PC Powerplay and lecturer of modding at Swinburne University there are a variety of categories to submit entries in to. This is a great opportunity for novice and experienced modders alike to achieve…
  • (press release) Success of Destroy All Humans!? 2 Heralds Launch of Pandemic's Second Australian Development Team LOS ANGELES and BRISBANE, Australia, Oct. 23 /PRNewswire/ -- Pandemic Studios announced today the creation of a second development team at its Brisbane, Australia studios. With last week's release of Destroy All Humans!? 2, the much anticipated sequel to one of the best-selling original console games of 2005, Pandemic is poised to build on the success of its Australian operation,…
  • Another big title that was recently released for current (or is it previous gen?) consoles is The Legend of Spyro: A New Beginning, developed in sunny Brisbane by Krome Studios. The metracritic score tally the game has received is a very respectable 72 out of 100, with a positive review from Play Magazine... With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. IGN came off…
  • In case you might have missed it, Destroy All Humans! 2 was released sometime last week. I've waited a few days for metacrtic to gather its reviews and tally up the score for Pandemic Strudio's eagerly awaited sequel to their alien action game. I've grabbed a few choice quotes from various game review sites that sum up their opinion on the game, but overall, the game has rated pretty well with an average metracritic score of 79%. Not bad indeed! Destroy All Humans! 2 is a good example of what…
  • There hasn't been too much heard of Krome Studio's Hellboy game, apart from a brief teaser video and a few pictures since June earlier this year, but an article over at Eurogamer has some details on a few aspects of the game, such as the main character's use of his special glove as well as the use of various items lying around to attack enemy. It's also revealed that Hellboy creator Mike Mignola and film director Guillermo del Toro are consulting on the game, with Guillermo describing some of…
  • Autodesk 3D solutions are the creative tools for developing breakthrough next-generation games, including High Moon?s Darkwatch and EA?s Need for Speed: Underground 2. Autodesk has a 3D games solution that plays well with any workflow. From the latest blockbuster film tie-ins to the next racing tour de force, 3ds Max, Maya, and MotionBuilder software products are unbeatable as game developers continue to push the envelope and step up to next-generation challenges. As part of its Games Super…