Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
Submitted by Stephen R Berg
Second meetup of the year peeps!
Last month was a good start to the year and we are hoping to make this meetup better than the one before it. The next meetup will be held at the Pavillion Bar (A real Classy, Quiet place with acceptable drink pricing). It?s on the Corner of Edward and Margaret in the Brissie CBD. As always, we will have a reserved seating area (because we?re all such special people!)
If you don?t want to come cause you can?t be bothered to find it,…
The Gridwerx team, following on from the success of winning the AGDC 2005 Best Unsigned Game (Professional) and the Sumea 2005 Independent Developer with Greatest Potential vote, is now seeking collaborators to work with the team to expand into casual gaming, with several small scale, short turnaround projects planned. If you are Brisbane based, passionate about making games, and interested in getting involved in the development of casual games on an after-hours basis (as our team has "bread…
Submitted by Vincent Trundle
GAME LOADING FORUM - Thursday 23 Feb 2006
www.acmi.net.au/game_loading_feb06.jsp
11:00am - 12:45pm
ACMI Screen Pit
Tickets: Full $8 Rural Students $6
Bookings ph: (03) 8663 2441 or email gameloading@acmi.net.au
EXPLORING CUTTING EDGE GRAPHICS
featuring
Stephen Gray - Senior Animator at ACT3ANIMATION
Eve Penford-Dennis - Senior Art Tutor, Academy of Interactive Entertainment
Video game graphics are fast approaching the realism you find in cinemas today. The games…
A demo party and game development competition is about to hit Perth, Western Australia. nullarbor is an event designed to bring together a community of Australian programmers, designers, artists and musicians to promote interactive technologies and a form of electronic art called demos.
The full-day event (9AM to 9PM) takes place at Edith Cowan University, Mount Lawley, on Thursday the 23rd of February 2006.
Entry and participation is free. Throughout the day the entries can be played, viewed…
Aussie-Nintendo.com have a quick interview with Krome's Creative Director, Steve Stamatiadis on his thoughts and plans for Ty on the Nintendo platform, including the upcoming Nintendo Revolution..
We?re looking into the Nintendo Revolution as a possible target for future TY the Tasmanian Tiger games. A lot of it depends on a publisher and what platforms they think will sell. Personally I?m intrigued by the Revolution - I like that Nintendo is taking a different approach to how people play games…
If you weren't lucky enough to get into the beta for Tactica Online, the best you'll get for now is four new screenshots just released recently by Sydney developers, Imaginary Numbers.
"Showing a few new skills, new maps, and new parts of the UI, these are shots of the game that testers are currently playing.
Get ready for the next round of Beta invitations this week! "
Check out the screenshots at their website!
21 February 2006, Melbourne
Melbourne, 2 February 2006 - Dissecta is pleased to announce its first event for 2006 "The Year of Next Gen", to be held Tuesday 21 February 2006, 7pm, at the Australian Games Innovation Centre (Academy of Interactive Entertainment Presentation Room), in the Atari Building, Melbourne, Australia.
The Year of Next Gen will feature Chris Mosely and Martin Wilkes. Chris Mosely co-founded Melbourne based developer Blue Tongue Software in 1995, leaving his position as…
Submitted by Tony Lay
IronMonkey Studios has won "Best Action Game fo the Year" and came runners up as the "Best Developer of the Year" in the wireless category for the IGN 2005 awards. So Congratulations to everyone who made this possible.
Best Action Game of the Year Award
http://bestof.ign.com/2005/wireless/1.html
Runners Up for Best Developer of the Year
http://bestof.ign.com/2005/wireless/14.html
Thank you to everyone that took part in the Sumea Awards for 2005. We had our most successful awards so far with over 230 voters participating, an increase of over 50 from the last time we had these awards! Introduced this year were some new categories, including Games Educator of the Year, Developer Service of the Year (Audio), and Developer Service of the Year (Visual). They're great additions to the awards, and I'm sure you'll find the results interesting. So thanks again to everyone that…
If there was anything that Perception's Stargate game proved, it was that there's quite a following of fans who were eager for the game adaptation of their favourite TV series. Well, MGM certainly had other plans for the Stargate license as a recent announcement by MGM and another game studio showed that things were brewing sometime last year for a Stargate MMORPG...
Cheyenne and MGM Interactive entered into a licensing agreement to develop Stargate Worlds in September 2005 and Cheyenne has…