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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • There's some exciting news coming from Wicked Witch with the announcement that they have produced the first mmorpg on wireless mobiles! "Wicked Witch Software has finally finished it's first Massively Multiplayer Online Role Playing Game for wireless! We believe it is the worlds first true real-time mmorpg on wireless allowing thousands to play together on a normal gprs data connection with amazing results! Resurrecting our beloved IP of WarMonster, we have created a complete mini-ultima-online…
  • Anonymous
    AIE Canberra Mid Year Intake This is an exciting opportunity to complete the Certificate IV in 3D Animation for Games and Film full time (40hrs per week) over 20 weeks. On successful completion of the course, students will have the opportunity to enter the Diploma course of their choice and keep in line with the students who began the Certificate IV course in February. This is an excellent chance for you to get ahead of the pack and fast-track your career into the rapidly growing Animation,…
  • Rat Bag Studios just recently scored the deal to develop a The Dukes of Hazard game, but it comes as a surprise when The Advertiser reports that game developers from Adelaide are having trouble filling their programmer positions with local talent! Rat Bag Vice-president Mark Bracken sums up the situation... "We're in the bizarre position of having 15 overseas, mostly British, people apply for work to every one Australian," he said. "While it's good to have this international recognition and we…
  • For those of you who use an application to receive RSS feeds or have a blog entry, you can now receive the News feed from Sumea. Sumea's News feed updates 3 times a day and will bring you the latest local game industry news and job posts on the site. Simply point your reader/blog to http://www.sumea.com.au/sumeanews.xml !
  • You might have noticed some new icons and links appearing on the main page here and there. It usually means that I've been busy working on some more functionality for the website. The new features are pretty useful, so I will give a brief summary on each of them. Sumea News Feed - I'm particularly happy to get this working. Basically it will allow any website or homepage to receive the latest news and job headers from Sumea for display on their site. Sumea automatically updates the feed every 8…
  • (This is was posted in the forum and it's definately something worth voicing your opinion on!) Hi guys, I'd like to hear from anyone who would be happy to answer a few questions on game classification for a feature in The Age newspaper about the absense of an R18+ game rating. Please email theflyingdoormat@yahoo.com if you would like to have your say on the issue.
  • Anonymous
    http://www.gamespot.com/news/2004/04/19/news_6093833.html http://ps2.ign.com/articles/507/507434p1.html http://www.gamershell.com/news_bHeroesOfThePacificbAnno.shtml http://www.homelanfed.com/index.php?id=22659
  • Battle Report #2: The Jawbone of Sartek pc.ign.com/articles/508/508541p1.html?fromint=1 Warlords Battlecry 3 demo www.fileplanet.com/files/130000/139558.shtml Lead Designer Steve Fawkner talks creatures, spell-casting, gameplay systems, and more.
  • I've decided to put together all we know so far about the conference in one page until the official website is launched. I'll be updating this page as more information is received. Be sure to keep an eye out on Sumea for further developments! 21-23 May 2004 10am onwards. Free Play will cater for independent and DIY game developers, game modders and mappers, creatively frustrated professionals, game development students and digital artists from every state in Australia. Its aim is to bring…
  • The Free Play: Next Wave Independant Game Developers Conference website should be up next week with all the official information, but for the meantime, some more speaker and session detailes have been announced! State Support for Game Development: The Official Low-down --------------------------------------------------------- State representatives holding the purse strings give indies and startups advice on how to access state support through grant programmes, investment, sponsorship and other…