Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
A few months ago I had an art test where I was asked to create an environmental diorama within a week, I ended up putting around 15-20ish hours into it (from idea to delivery).
In the end I wasn’t successful but I still liked the general idea so I spend a few minutes this weekend cleaning up the base and cleaning up the lighting and post processing a tad.
Hope you like it!
Rickety Hovel, an environmental diorama created for Ardent Roleplay.
Original Concept by Macaulay Bell @ Ardacious
Skeleton Asset created by Mordragos (unity Asset Store)
The destroyed Magus tower, a constantly moving environmental diorama created for Ardent Roleplay.
Original Concept by Macaulay Bell @ Ardacious
BookShelf model & Magic Crystal statue mesh by Macaulay Bell @ Ardacious
Skeleton Asset created by Mordragos (unity Asset Store)
Red Mage outfit created by Reallusion (Character Creator)
the tsumea app is finally here for iOS (iPhone, iPad)! Everything you have on here (Gamedev jobs, Member's art, Industry listings) and more! It's free and there's no ad tracking. Get it now!
tsumea now has a new section where those looking for work (including students who've graduated or are nearing graduation) can get listed so potential employers can know who's out there and available. They can search for talent in specific areas (3D Artists, Game Programmers etc) and of any particular skills (e.g C#, Unity, Unreal Engine) too.
If you want to get on the list, we've created a help page with a step-by-step guide on what needs to be done. There's not too many steps, it's a pretty…
Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
We aim to provide a platform for all things technical in games: programming, art, security, and more. Our focus is in the craft of making games, from engines that make things run, the animation that breathes life into characters, and everything in between.
Tickets are free and available on EventBrite