Experimentation of creating drone parts to be placed on a conveyor-belt, this was to be added to the game for added scope.
In game environment assets for an endless runner called 'On Fleek'. Which was for a third year university group project .
The Lurker is an antagonist in a new project of mine, 'Whispers in the Dark', which focuses on the issue of mental health.
Representation: Fear and Anxiety Personified
As a part of University group project in first year (2014), I was required to design and produce a model of a giant Tree entity “Elohim”. Which would act as the game, Phanta Rhei’s, core environment asset as the player would progressively wind…
'Typical School Days' is a action adventure PC game with a focus on school yard bullying, which was one of the many third year University projects I was apart of.
Within the project I was tasked with the challenge of creating an engaging user…
For a university, third year group project called 'Vanity', we needed to visualise how both our main character's dialogue and selection of inventory would display within the two-dimensional space.
Here you can see that we were…
This is another third year project from university, where the aim was to create a 3D printable object.
I took this a step further and created a ball jointed doll version of one of my video game characters, Mistress Arachnia from 'Vanity'.