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  • by Mick Gordon - Social Director Greater Brisbane IGDA, 11/10/04 Isnt it interesting how much entertainment can be derived from running around in a virtual world with a large, probably overpriced weapon, killing and mutilating all of your mates? This is exactly what the Greater Brisbane IGDA Chapter was experimenting with at the latest meeting. Kyle (Student) in the ChilLAN lobby September 4th saw the Greater Brisbane IGDA Chapter having its forth meeting as a relaxing venture away from…
  • Date: Sunday 24th October 2004 between 3pm and 6pm Inquiry details: Myself: samuelnicholas@airnet.com.au Location: Chris Jarmer @ air Bistro & Bar David Jones Building 210 North Terrace Adelaide 5000 T: 08 8305 3271 F: 08 8305 3305 M: 0403 254 998 please email me or post in this thread: http://forum.sumean.com/forum_posts.asp?TID=2408 saying that you are coming so the venue can accomodate us more easily. is not necessary, is polite. Anyone who would like ongoing emails each month with…
  • Gamespot has a designer diary with two Krome Studio co-founders, John Passfield and Steve Stamatiadis about Ty, the Tasmanian Tiger 2. John, the designer and script writer for TY2, discusses his thoughts on the direction of where the sequel has headed, revealing some discarded ideas such as time travel. Steve shares his thoughts on the visual direction of TY2, with anime-robots being a big influence. A bit of trivia is revealed where a lot of the characters in game are based on Krome employees…
  • I have a demo available for QFU. Sadly not available from the website as I only have a 30 meg size limit. Progress on the game is going great and there will be voice acting implemented as part of the game.
  • Game Time Symposium ACMI Cinema, Australian Centre for the Moving Image Fri 15 Oct - Sat 16 Oct Symposium registration Full $75 concession $60 Fri 15 October, 5.30pm > Keynote Address only (Tetsuya Mizuguchi) Full $15 concession $10 Explore, debate and celebrate new directions in interactive media and computer games development. International speakers include REZ creator Tetsuya Mizuguchi (Japan) creative director SEGA, Katie Salen (USA), co-author of Rules of Play: Game Design Fundamentals…
  • Krome Studios CEO, Robert Walsh appears on the latest edition of Gamespot Live - On the Spot - this week (10/07/04). On the Spot is a free weekly streaming video program by the folks at Gamespot with the news and footage on the latest games and events. Robert Walsh appears just after half way through the program (after some Nintendo DS promo and a CyberWorld Games report), getting a good few minutes to talk about Ty, the Tasmanian Tiger 2 and King Arthur. Some great footage of both games can be…
  • There's a new local forum for females in the games industry at www.womeningames.org.au! It's a fantastic place to raise any issues, give comments on anything relating to women in gaming, or to just chat casually among your colleagues without the prying eyes of your many male counterparts ;). So whether you're a female in the games industry or a student hoping for a career as a games developer after graduation, be sure to jump on over there and introduce yourself and join in the discussions!…
  • A whole lotta Tribes: Vengeance reviews available on the internet now that the game has hit retail, most of which give glowing praise for what Irrational Games Canberra have been able to achieve... "Vengeance is still a worthy heir to the throne, though, and it may convert more players to the Tribes style of online action than either of its predecessors managed." - 1 UP "Irrational Games has succeeded in creating a shooter that offers something for every first-person shooter fan to enjoy. The…
  • SMH.com.au has an article on the large children's market for games, with many developers under pressure to rush out titles, usually at the expense of quality... "John Passfield, director of development at Brisbane's Krome Studios, says children's games are not usually considered as important as those for mature players. "But with the Ty the Tasmanian Tiger series, we wanted to craft these games with the same passion and seriousness that filmmakers have taken in making films like Toy Story and…