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  • Game Prototype Development Program The Game Prototype Development Program assists Victorian based game developers to produce technical, innovative and creative prototypes for market driven game titles. Applications from new and small scale developers are encouraged. Applications close: 5PM 21 October 2004
  • Lynn Lim Alias llim@alias.com Krome Studios Switches to Maya to Power New Game Pipeline Next generation gaming drives the move to Maya Brisbane, Australia - October 15, 2004 - Alias announced today that Australia's largest game developer, Krome Studios, is moving its entire game development pipeline to Maya? software after extensive research of the industry's top game development tools. "A lot of guys have trained on Maya and they see Maya as the big, cool package that is used in films and…
  • Just a note, Gamespot has a preview of King Arthur at this link... "King Arthur looks like it will provide a lot for fans of the film, and even if you haven't seen it, you'll get what seems to be a good, solid melee combat game with some decent replay value. The included two-player cooperative mode doesn't change up the gameplay much--each of you will play one of the two available characters per stage, and you'll rack up experience independently--but it's always more fun to play games like this…
  • IGN has a review of Ty, the Tasmanian Tiger 2: Bush Rescue, the 3D platformer by Brisbane developers, Krome Studios... "Overall, Ty the Tazmanian Tiger 2: Bush Rescue succeeds as a simple, lighthearted platformer. It lacks the challenge and depth of other titles in the genre, namely Super Mario Sunshine and Sly 2: Band of Thieves, but offers nifty features like sprawling environments and a unique style to help offset its deficiencies. The extra Cart Racing mode is also a cool little addition,…
  • The reviews for the recently released The Dukes of Hazzard: The Return of the General Lee have been slowly trickling in, and the verdict hasn't been so positive for the Adelaide game developers, Rat Bag... " No matter how you cut it, The Dukes of Hazzard: The Return of the General Lee would be hard to recommend for anyone but the most hardcore of fans who desperately want to see a vague imitation of the show on their console. All of the characters are here as well as a goofy storyline, but do…
  • Submitted by John Ou-VGDC 2004 Dear contestants, Thanks for your request to our VGDC-2004, we do apologize for such a late response. There is more then 40 contestants join for this great Virtools Game Design Contest 2004. Thanks for unexpected massive response from Virtools user group. We have response all 125+ email requests and responsed individually. If you don't received our contest conformations please let us know! We have also setup online application form for contest if you have miss…
  • XboxWorld.com.au has a great background summary on Tetsuya Mizuguchi, just in time for his appearance this Friday at ACMI's Game Time Symposium (Melbourne)... "The former head of Sega?s United Game Artist Studio, Tetsuya Mizuguchi is one of the most respected and highly sought after games authority in the industry, best known as the groundbreaking creative genius behind the world-wide popular games Sega Rally, Space Channel 5 and Rez." The Keynote Address with Tetsuya is only $15 Full or $10…
  • Mick Gordon, Social Director Greater Brisbane IGDA, has written an article for Sumea about the latest Brisbane IGDA meeting! "September 4th saw the Greater Brisbane IGDA Chapter having its forth meeting as a relaxing venture away from milestone madness at the wonderful ChilLAN lounge and pool bar in Mt Gravatt. There was about 20 of us who showed up on what was a dark, dreary and wet Saturday afternoon. There were members from Krome, Auran, Fuzzyeyes, Lava Injection and a few students all…
  • From the forum posted by Loch... Hi sumean's, I was hoping all of you that support aussie games would sign a petition to save the sequel to adelaide based ratbaggames powerslide, titled Powerslide: Slipstream. If you liked the original Powerslide this one looks unreal (if you need some convincing IGN has a hands-on preview). So please if you've got the time just follow the link and sumbmit a signature! http://www.petitiononline.com/PSS/petition.html Thanks heaps From the petition page: Now,…
  • Nocturnal Entertainment Australia, a leading supplier of middleware and development tools for the GameBoy Advance (GBA) is proud to announce the first non-beta release of Catapult (v1.41). Catapult fast-tracks the development of games and software for the GBA, by providing all development tools in a single integrated package. At Catapult's core is a unique programming language designed around the hardware capabilities of the GBA. Catapult also includes an editor, emulator, debugger and…