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  • Quality Assurance
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a diverse and inclusive studio of more than 175 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of…
  • Game Developer (Porting and Localization Specialist)
    SweatyChair
    Job Type: Full-time / Part-time / Contractor Experience Level: Mid to Senior Level About Us: Sweatychair is a rather weird game development studio committed to creating innovative and captivating gaming experiences. As pioneers in the industry, we… Application Deadline:
  • Build Pipeline Engineer
    Keywords Studios Australia
    Company Description Founded in 2013, Mighty Games’ experienced team focuses on developing proprietary AI-based technology solutions for the video game industry. The studio has developed a platform of scalable, artificial intelligence led, automated…Application Deadline:
  • Senior Sound Designer
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a diverse and inclusive studio of more than 175 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of…
  • C++ Gameplay and UI Programmers
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a diverse and inclusive studio of more than 175 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of…
  • Junior Support Engineer, Mandarin speaker.
    BrettWe are seeking a programmer to join us in supporting users of our adaptive audio engine FMOD Studio and its game engine integrations. This is a full time/permanent position based in Melbourne, Australia with a minimum of 3 days a week in office. In…
  • Junior Web Game Developer
    blowfishstudios
    Blowfish Studios is expanding its studio and we're seeking a talented Web Game Developer to join the team! You can look forward to working with an amazing team of talented professionals, gaining professional experience in game development, releasing…Application Deadline:

The Latest

The latest journals, news, devlogs

  • Posted by Ana Beluso
    work in progress Live2D model Click the 2nd image to view animation.
  • Posted by Ana Beluso
    A simple dance sequence I made in Live2D using my illustration. Click the image to view animation.
  • Posted by RMangano
    Personal Illustration for fun and practise.
  • Posted by Zidphoid
    Created over the course of five weeks, this was a challenge to push both my abilities and program knowledge. Created using Maya, Marmoset, Substance Painter and Designer, Zbrush and Marvelous designer. Put together in Unreal 4
  • Posted by Zidphoid
    30k Triangles. This Treadle Sewing Machine based on various vintage sewing machines was created using Maya and Substance Painter. Rendered in Marmoset. Visit my ArtStation for 4k Images
  • Posted by Fin Downes
    Practicing some hard surface design with a concept for a stylised assault rifle.
  • Posted by Fin Downes
    A Japanese-inspired house in the swamp
  • Posted by Nathan King
    Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!­­؜؜
  • Posted by Jamie Norton
    Sci-fi city scene created using 3D and 2D tools
  • Posted by Jamie Norton
    Hand painted in Photoshop
  • Posted by Technically Games
    Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
  • Posted by Brandon Tummon
    Just a work in progress sculpt of a bulldog in Zbrush
  • Posted by Lucy Wang
    An environment created for a personal  project. Modelled and textured in Blender.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.

New Members

  • Senior Lecturer, Game Design and Development, Torrens University
  • Heya! I'm Declan and I'm looking to enter the game development industry. I'm currently working with…
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  • Hi, my name is Steph!I am currently a student at the Academy of Interactive Entertainment studying…
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