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  • Lead Technical Artist – Full Time
    Alta
    Who we are We are a tight-knit team, and are developing A Township Tale full time. A Township Tale is the industry leading VR RPG, which has the second largest Discord community. We’ve launched on Quest on July 15, reaching #1 in Oculus Store charts…
  • Quality Assurance Manager
    Grease Monkey Games
    Grease Monkey Games is looking for a Quality Assurance Manager to join our team full-time to help craft incredible player experiences in our motorsport games!   As a Quality Assurance Manager you are passionate about the player, and have a strong…
  • Systems Designer for Not Doppler
    Not Doppler
    Not Doppler is seeking an experienced Systems Designer to join our team. The role will be initially focused on a new spin-off title in our Earn to Die series. Previous titles in the Earn to Die series have generated in excess of 150m downloads, and…
  • Senior Game Designer for Not Doppler
    Not Doppler
    Not Doppler is approaching Global Launch on two new ambitious titles, and we’re looking for a Senior Game Designer to join our growing team. This role will be for our Earn to Die team, which is working on a roguelite spin-off to the franchise.…
  • Game Designer for Not Doppler
    Not Doppler
    Not Doppler is approaching Global Launch on two new ambitious titles, and we’re looking for a Game Designer to join our growing team. This role will be for our Earn to Die team, which is working on a roguelite spin-off to the franchise. Previous…
  • Unity Developer: Creative Technologist for Care-full Design lab
    Care-Full Design Lab
    The Care-full Design Lab is looking for a Creative Technologist to assist with the Polyphonic Motions and Melodic Motions research projects. This role will involve assisting with the current development of an online application, which transforms…
    Application Deadline:
  • Unity Game Developer - Things For Humans
    Things For Humans
    REMUNERATION: $65k-70k CONTRACT LENGTH: 6 months Full-Time Fixed-Term LOCATION: ACMI X, Southbank (Victoria) RELOCATION AVAILABLE: No REMOTE WORK POLICY: You must be available to work from our Melbourne office at least twice a week. ABOUT US: Things…
    Application Deadline:
  • Junior Narrative Designer - Summerfall Studios
    Liam EslerJoin an independent games studio helmed by world-class developers and exciting newcomers!   Summerfall Studios is looking for an early-career Junior Narrative Designer who is eager to grow and gain experience in a studio environment, working and… Application Deadline:
  • Junior Producer - Summerfall Studios
    Liam EslerJoin an independent games studio helmed by world-class developers and exciting newcomers! Summerfall Studios is looking for an early-career Junior Producer who is eager to grow and gain experience in a studio environment, working and training under… Application Deadline:
  • Junior Programmer - Summerfall Studios
    Liam EslerJoin an independent games studio helmed by world-class developers and exciting newcomers!   Summerfall Studios is looking for an early-career Junior Programmer who is eager to grow and gain experience in a studio environment, working and training… Application Deadline:

The Latest

The latest journals, news, devlogs

  • Posted by Lucy Wang
    An environment created for a personal  project. Modelled and textured in Blender.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Rosie Bird
    This was my first character design and model, the brief was to design a character who was a scientist.
  • Posted by Rosie Bird
    For this character design, I was interested in what would happen if I took the devil out of hell and put in the 1970s. This was the result! Painted in Adobe Photoshop    
  • Posted by Ky Lawrence
  • Posted by Morgan Armstrong
  • Posted by Morgan Armstrong
    Spooky boi
  • Posted by Morgan Armstrong
  • Posted by Morgan Armstrong
    Minimalist 2D furniture design
  • Posted by Kir Nuyts
  • Posted by Kir Nuyts
    3D sculpt based on a design by Luigi Lucarelli. Used z-brush, Maya, Blender and Substance Painter.
  • Posted by Brandon Tummon
    Based on the character from the film "The Conjuring 2" directed by James Wan. Triangle count is 12,956 with 4K textures rendered in UE4 with Raytracing.
  • Posted by Brandon Tummon
    Some say that he is made up of exactly 15,023 triangles, and that all of his skin and clothing, come from 2 shaders??? All we know is that he is NOT the Stig, but he is the Stig's digital cousin!

New Members

  • Graduate Artist from Brisbane , Australia Looking for work as a Character Artist in Queensland or…
  • Hi my name is Joel Royall-West   I am a current studying undergraduate at the Queensland University…
  • This profile is managed by Greg. MarineVerse is building VR sailing apps and games. Our flagship…
  • The acknowledged world leader in kinesthetic VR training FLAIM uses proprietary hardware to provide…
  • Hi, I'm Álvaro and I know that my site is working as a video game level designer, creating products…
  • I am full of creative energy to change this world! As an inventive, insightful, task-oriented…
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