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  • Senior Game Designer
    Uppercut Games
    Who we are Uppercut Games is a rapidly expanding Canberra-based video game development studio founded by industry veterans best known for their work on the Bioshock series. Over the past decade we’ve developed a strong track record of releasing…
  • Experienced Game Artist – Mini franchise | Wellington NZ
    DinoPoloClub
    About the role: Permanent full-time on-site in Wellington, NZ – 40 hours per week – $74-$100k+ based on experience. Due to Covid-19 travel and immigration restrictions, applicants must currently be living in New Zealand or have a valid work visa. We…
    Application Deadline:
  • Senior Designer | Wellington NZ
    DinoPoloClub
    About the role: Permanent full-time on-site in Wellington, NZ – 40 hours per week –  $80k-$100k+  based on experience. Due to Covid-19 travel and immigration restrictions, applicants must currently be living in New Zealand or have a valid work visa…
    Application Deadline:
  • VFX Artist
    Mighty Eyes
    The developers of Wanderer - an award-winning virtual reality adventure game - are supercharging the studio and are looking for a talented VFX artist to join the team in beautiful and vibrant Auckland (NZ) for a minimum 24 month duration. Our ideal… Application Deadline:
  • Game Economy Designer
    blowfishstudios
    Mid ~ Senior Level  Blowfish Studios is expanding and we're seeking a talented Game Economy Designer to join the team! You can look forward to working with a team of talented professionals, gaining professional experience in game development,…
    Application Deadline:
  • Community Content Manager @ League of Geeks
    LeagueofGeeks
    Here at League of Geeks, creating high quality, engaging content is at the core of what we do. We are looking for a community content manager who has the experience and skillset to build thriving communities, and execute on our marketing and…
  • Senior Financial Accountant
    Grease Monkey Games
    Mid - Senior level Join an established video gaming studio that is continuing to scale rapidly Opportunity to partner closely with our Studio Founder & COO Demonstrate your ability to make a vital contribution to the growth and sustainability of…
    Application Deadline:
  • A.I Programmer (Games adjacent role with innovative world first software)
    Tantalus Media
    Mighty Games is head quartered in Fitzroy, Melbourne. Founded in 2013, you may know us from our games Piffle, Shooty Skies (and Overdrive), Disney Crossy Road, and Questy Quests. We form part of the Keywords Studios Australia group which includes…
    Application Deadline:
  • External Art Manager
    Tantalus Media
    Keywords Studios was founded in Dublin, Ireland in the mid-nineties, and is listed on the London Stock Exchange. Currently we are over 70 studios around the world with 11,000+ passionate, and highly skilled employees. Being part of the Keywords…
    Application Deadline:
  • Freelance UI Artist
    Not Doppler
    Not Doppler is seeking a freelance UI Artist to assist with creating UI Art for an upcoming zombie-apocalypse sidescroller mobile game. The UI Artist will be responsible for creating art for all UI in the game, from gameplay UI to metagame and…

The Latest

The latest journals, news, devlogs

  • Posted by Nathan King
    Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!­­؜؜
  • Posted by Jamie Norton
    Sci-fi city scene created using 3D and 2D tools
  • Posted by Jamie Norton
    Hand painted in Photoshop
  • Posted by Technically Games
    Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
  • Posted by Brandon Tummon
    Just a work in progress sculpt of a bulldog in Zbrush
  • Posted by Lucy Wang
    An environment created for a personal  project. Modelled and textured in Blender.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Rosie Bird
    This was my first character design and model, the brief was to design a character who was a scientist.
  • Posted by Rosie Bird
    For this character design, I was interested in what would happen if I took the devil out of hell and put in the 1970s. This was the result! Painted in Adobe Photoshop    
  • Posted by Ky Lawrence
  • Posted by Morgan Armstrong
    Spooky boi
  • Posted by Morgan Armstrong
    Minimalist 2D furniture design
  • Posted by Kir Nuyts

New Members

  • Looking for freelance, contract, parttime and fulltime work.Also seeking internship/mentorship…
  • First Year student studying an Advance Diploma in Game Programming.Open to part-time work…
  • Playlunch Games was founded in response to the continual decline in Australia’s maths achievement,…
  • 30 year veteran of the Oz games scene. I've done my time in the trenches. Lead Designer of KKND. QA…
  • I am an avid video game enthusiast, a few of my favourite titles include Stardew Valley, Limbo,…
  • My name is Jamie Norton, and I am a skilled designer and I live for sci-fi and Concept Design. I…
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Looking for work? Graduating or just graduated? Get listed in our new Find Staff page!

tsumea now has a new section where those looking for work (including students who've graduated or are nearing graduation) can get listed so potential employers can know who's out there and available…

The tsumea app is almost here!

Earlier this year, we completed the mammoth task of migrating and rebuilding tsumea so that it was set on a new solid foundation that we could build upon. One of the…