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  • VR Game Developer
    TrueAxis
    (Remote, limited term contract or long-term employment available) True Axis Pty Ltd (ABN 13 110 831 233) is a highly successful Australian based remote working studio. Developer of the mega popular TRUE SKATE franchise, currently #1 Paid Sports…
    Application Deadline:
  • Junior-Mid Level Unity Developer
    Smileyscope
    Smileyscope are looking for a superstar Junior-Mid Level Unity Developer to join our rapidly growing start-up on a permanent, full-time basis. If you’re passionate, hard-working, and excited about the potential for VR in healthcare, then we’d love…
    Application Deadline:
  • Software Engineer
    Digital Lode
    Our journey so far…   Digital Lode has a vision to excite and draw everyone into the world of immersive media. With the support and commitment of our funding partners, we are growing. Until now we have produced one game at a time, with our latest…
    Application Deadline:
  • Multiplayer Engineer
    Digital Lode
    Our journey so far…   Digital Lode has a vision to excite and draw everyone into the world of immersive media. With the support and commitment of our funding partners, we are growing. Until now we have produced one game at a time, with our latest…
    Application Deadline:
  • Full Stack Developer
    blowfishstudios
    Junior to Mid Level Blowfish Studios is expanding and we're seeking a talented Full Stack Developer to join the team! You can look forward to working with an amazing team of talented professionals, gaining professional experience in game development…
    Application Deadline:
  • Senior Full Stack Developer
    blowfishstudios
    Senior Level Blowfish Studios is expanding and we're seeking a talented Full Stack Developer to join the team! You can look forward to working with an amazing team of talented professionals, gaining professional experience in game development,…
    Application Deadline:
  • Social Media and Marketing Manager
    OSaurusStudios
    Role: O'Saurus Studios is seeking a social media and marketing manager for a part-time, fixed-term role to promote our flagship game, Call of the Golden Valley. Call of the Golden Valley is an atmospheric, narrative detective game with a target…
  • 3D Artist
    OSaurusStudios
    Role: O'Saurus Studios is seeking a 3D Artist for contract work to work on our flagship game, Call of the Golden Valley. We are seeking someone passionate about crafting beautiful natural environments and who loves environmental storytelling.…
  • Lead Game Designer
    Weta Workshop
    Help develop our game based in Middle-earth within Wētā Workshop’s game studio. Fun, collaborative team that looks out for each other. Full-time role with flexible work-life balance arrangements.   Specialists in creating rich worlds of wonder and… Application Deadline:
  • Lighting Artist - Mid to Senior
    blowfishstudios
    Blowfish Studios is looking for talented Lighting artists to join our team! You can look forward to working with an amazing team of talented professionals, gaining professional experience in game development, releasing games on multiple platforms…
    Application Deadline:

The Latest

The latest journals, news, devlogs

  • Posted by Fin Downes
    Practicing some hard surface design with a concept for a stylised assault rifle.
  • Posted by Fin Downes
    A Japanese-inspired house in the swamp
  • Posted by Nathan King
    Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!­­؜؜
  • Posted by Jamie Norton
    Sci-fi city scene created using 3D and 2D tools
  • Posted by Jamie Norton
    Hand painted in Photoshop
  • Posted by Technically Games
    Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
  • Posted by Brandon Tummon
    Just a work in progress sculpt of a bulldog in Zbrush
  • Posted by Lucy Wang
    An environment created for a personal  project. Modelled and textured in Blender.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Rosie Bird
    This was my first character design and model, the brief was to design a character who was a scientist.
  • Posted by Rosie Bird
    For this character design, I was interested in what would happen if I took the devil out of hell and put in the 1970s. This was the result! Painted in Adobe Photoshop    
  • Posted by Ky Lawrence
  • Posted by Morgan Armstrong
    Spooky boi

New Members

  • Keywords Australia comprises of Mighty Games, Tantalus Media, and Wicked Witch Software.  Together…
  • First Year student studying an Advance Diploma in Game Programming.Open to part-time work…
  • Writer, 2D artist, and digital content creator.  Narrative Designer at Earthlingo.
  • Looking for freelance, contract, parttime and fulltime work.Also seeking internship/mentorship…
  • Hello! My name is Melinda Sultana & I'm a junior environment artist for video games from Sydney…
  • I am an avid video game enthusiast, a few of my favourite titles include Stardew Valley, Limbo,…
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