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Editing a mesh after UV map

Submitted by Makk on
Forum

Ive gotten this model that needs to be skinned, but there are a few things that I think need to be changed before I start skinning.
I was thinking of going in and cleaning up some wasted polys. But since the character is fully uv mapped, how will this effect the uv mapping, since some faces will be deleted and some vertices wielded?

Submitted by codyalday on Sun, 16/05/04 - 12:18 AM Permalink

By streching the texture and the UV map, so it will look pretty dogy, but I am not really sure there mate.

Submitted by Makk on Sun, 16/05/04 - 12:32 AM Permalink

If that does happen, can I tweak the uvs? or will it require completely remapping it?

Submitted by Kalescent on Sun, 16/05/04 - 1:23 AM Permalink

Depending on how far you go, if you really have to chop it up, it would be quicker to start again, but if its only a few things here and there, it shouldnt mess it up too much and you can just jump in the uvw unwrap window and clean them up [:D]

Although a good model shouldnt need this, i find myself doing this kinda thing all the time, just to clean up niggles and bits and pieces that dont look or sit right [;)]

Submitted by Malus on Sun, 16/05/04 - 9:59 PM Permalink

If your model is edit poly you can edit it quite alot with out distorting the mesh. Use the collapse and target weld tools. Its generally not all that hard to fix up the UV's anyway.

Posted by Makk on
Forum

Ive gotten this model that needs to be skinned, but there are a few things that I think need to be changed before I start skinning.
I was thinking of going in and cleaning up some wasted polys. But since the character is fully uv mapped, how will this effect the uv mapping, since some faces will be deleted and some vertices wielded?


Submitted by codyalday on Sun, 16/05/04 - 12:18 AM Permalink

By streching the texture and the UV map, so it will look pretty dogy, but I am not really sure there mate.

Submitted by Makk on Sun, 16/05/04 - 12:32 AM Permalink

If that does happen, can I tweak the uvs? or will it require completely remapping it?

Submitted by Kalescent on Sun, 16/05/04 - 1:23 AM Permalink

Depending on how far you go, if you really have to chop it up, it would be quicker to start again, but if its only a few things here and there, it shouldnt mess it up too much and you can just jump in the uvw unwrap window and clean them up [:D]

Although a good model shouldnt need this, i find myself doing this kinda thing all the time, just to clean up niggles and bits and pieces that dont look or sit right [;)]

Submitted by Malus on Sun, 16/05/04 - 9:59 PM Permalink

If your model is edit poly you can edit it quite alot with out distorting the mesh. Use the collapse and target weld tools. Its generally not all that hard to fix up the UV's anyway.