I'd like to extend an invitation to any artists, be it students, professional, or otherwise, to submit demo reels to be used as study material for the AGDC session I'm organising.
So what is it? In essence, it will be a small number of professional artists going through real peoples work and giving constructive and positive feedback relevant to the audience and participants in an interactive presentation. We'll be giving constructive critique and ways to improve on work, helpful tips on presentation, and shedding light on how employers view your material.
For those interested, It's on the Friday at 1:25.
If anyone's interested in submitting their reel, or has any questions, get a hold of me either through here, or through email.
Just an update on things, I'm pushing for three panelists, so far myself (EyeCandy Animation), Chee Kin Chan (Team Bondi), and waiting on a third persons confirmation.
I'm actually quite surprised, I've had only a few people expressing interest from forums here compared to elsewhere, but a lot less than I'd of expected -- come on guys! Don't be shy! This is your chance to see how employers are going to be looking at your work, and get helpful tips on bettering that presentation [B)]
i'm worried wether i should give you mine to show now though, i havnt reayl had any time to put anything good together. it's going to be a very short showreel...
i know your supposed to keep them short and sweet but i'm talking a matter of seconds here! a lot of the best work i've done this yeah got a dodgy maxmaterial/cell shading job done to it for an asessment so they dont have real textures. so i dont know if i should show them in it. i'm not going for a texture job though, but i think it a textre loks better than a wire mesh. any tips?
hehe that's exactly why you should be putting it forward! [:)]
generally, someone looking at your work is going to assume it's your best work that you've got (as it should be, unless you're unable to show other stuff due to public disclosure issues).
Simply getting stuff out there, in front of people, and shown around is the best thing anybody can actually do. You get feedback, you get recognition of previous work later on, and most importantly you show you're active and above all very interested in what you do. As a general rule, showing your stuff and just being able to hear what people think of it is going to encourage you to grow twice as fast as an artist.
ok, i'll give you what little i come up with then.
because i'm not actualy finishing my course at QANTm until next april or something i wasnt planning on puuting a serious demo reel together until then. kinda of a mistake now i realise as i'm going down to AGDC with nothing to show but my game project, which i'm very happy with, i just wish i had a bit more. oh well.