You know, the recent news item with Fox doing the Destroy All Humans! cartoon is another reminder to me on how similar Pandemic Studios seem to be in following the steps of Krome Studios. Both had a great success with an original IP, both expanded in numbers from that and are making inroads to continuing on that success through sequels and other ventures like cartoons.
In the case of Krome, they've given two sequels which have sort of followed the trend of other games and platformer sequels by offering a bigger expansive world, more gamestyles (racing/flying etc), and generally more of everything. And I think it's kinda hard to see where they could go next with Ty that could excite fans of the franchise. Perhaps it doesn't matter as much considering the target audience, but what usually happens to every game after its third or so iteration is that something radical is required to keep the franchise fresh and fans interested. It's interesting to see what other developers have done with their long running franchises, like making major changes to their characters with an edgier look and whatnot or diverting the franchise into other gametypes like pure racing titles.
My question is, where do you think Krome Studios should be heading next? Does the future for Krome consist of a safe-ish route of more sequels but with big changes? Or is it time for them to think of other game ideas and i.p to explore (and for all probabilty, they likely are). At times, it feels like they're trapped by Ty, tied down on continuing the franchise.
And what could Pandemic learn from what Krome Studios have done? Does the future hold a similar fate for Pandemic Studios Australia?