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Sumea Challenge #8 - turkeyplague

Submitted by Horror on

I'm in for sure, and ready as ever to pull my hair out ;)
Normal mapping should be an interesting challenge.

I've decided to go with this character. Over 50% of his body is hideously burnt beyond repair. I'll probably add bloody bandages into the design, and I also want to experiment with different kinds of armour on the upper body.
-----------------------------------

Finished the high poly model today. Too bad time is up.

Name: Gorenoes

High Poly

Low Poly

Original Concept
turkeyplague2006-10-01 07:37:26

Submitted by MoonUnit on Thu, 08/06/06 - 10:42 PM Permalink

interesting idea, im allways one for gory characters :P You would assume there would be some cover over the wounds atleast to some extent though yeah.

Submitted by Bunny on Fri, 09/06/06 - 1:57 AM Permalink

I like the bandage idea, I was gonna use it in one of my old concepts. :) Sounds like fun for normal mapping. He looks like the kind of guy who would rivet armour straight through the burnt flesh...

Submitted by Horror on Sun, 11/06/06 - 2:32 AM Permalink

Here is the model I've been working on. I made the poly budget by 2 whole tiangles :)
This guy is definately a Mortal Kombat character. I'm still debating over what weapon to give him. At the moment I've decided to give him a mace with skulls attached to it and a shield instead of the halberd. There are some things I'll go back and play around with but this is basically how the model will look.

[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/screeny02.jpg[/IMG]
[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/screeny01.jpg[/IMG]

Submitted by PeterDavis on Sun, 11/06/06 - 8:59 AM Permalink

woah, WAY too much detail in the hands, not enough elsewhere.

Submitted by shika on Mon, 12/06/06 - 5:30 PM Permalink

hey turkeyplague, its cool to see some modelling getting done, nice work.

i agree with PeterDavis. you should rethink the poly distrubution, why so many polies on the inside of the hand? why 3 edge loops on the inside of each joint? i think those polies could be better spent elsewhere, the shoulder armor in particular looks pretty low poly in silhouette

Submitted by Horror on Thu, 14/09/06 - 12:29 PM Permalink

turkeyplague2006-09-28 01:51:13

Posted by Horror on

I'm in for sure, and ready as ever to pull my hair out ;)
Normal mapping should be an interesting challenge.

I've decided to go with this character. Over 50% of his body is hideously burnt beyond repair. I'll probably add bloody bandages into the design, and I also want to experiment with different kinds of armour on the upper body.
-----------------------------------

Finished the high poly model today. Too bad time is up.

Name: Gorenoes

High Poly

Low Poly

Original Concept
turkeyplague2006-10-01 07:37:26


Submitted by MoonUnit on Thu, 08/06/06 - 10:42 PM Permalink

interesting idea, im allways one for gory characters :P You would assume there would be some cover over the wounds atleast to some extent though yeah.

Submitted by Bunny on Fri, 09/06/06 - 1:57 AM Permalink

I like the bandage idea, I was gonna use it in one of my old concepts. :) Sounds like fun for normal mapping. He looks like the kind of guy who would rivet armour straight through the burnt flesh...

Submitted by Horror on Sun, 11/06/06 - 2:32 AM Permalink

Here is the model I've been working on. I made the poly budget by 2 whole tiangles :)
This guy is definately a Mortal Kombat character. I'm still debating over what weapon to give him. At the moment I've decided to give him a mace with skulls attached to it and a shield instead of the halberd. There are some things I'll go back and play around with but this is basically how the model will look.

[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/screeny02.jpg[/IMG]
[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/screeny01.jpg[/IMG]

Submitted by PeterDavis on Sun, 11/06/06 - 8:59 AM Permalink

woah, WAY too much detail in the hands, not enough elsewhere.

Submitted by shika on Mon, 12/06/06 - 5:30 PM Permalink

hey turkeyplague, its cool to see some modelling getting done, nice work.

i agree with PeterDavis. you should rethink the poly distrubution, why so many polies on the inside of the hand? why 3 edge loops on the inside of each joint? i think those polies could be better spent elsewhere, the shoulder armor in particular looks pretty low poly in silhouette

Submitted by Horror on Thu, 14/09/06 - 12:29 PM Permalink

turkeyplague2006-09-28 01:51:13