Sumea Challenge #8 - turkeyplague
I'm in for sure, and ready as ever to pull my hair out ;)
Normal mapping should be an interesting challenge.
I've decided to go with this character. Over 50% of his body is hideously burnt beyond repair. I'll probably add bloody bandages into the design, and I also want to experiment with different kinds of armour on the upper body.
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Finished the high poly model today. Too bad time is up.
Name: Gorenoes
High Poly
Low Poly
Original Concept
turkeyplague2006-10-01 07:37:26
Here is the model I've been working on. I made the poly budget by 2 whole tiangles :)
This guy is definately a Mortal Kombat character. I'm still debating over what weapon to give him. At the moment I've decided to give him a mace with skulls attached to it and a shield instead of the halberd. There are some things I'll go back and play around with but this is basically how the model will look.
[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/screeny02.jpg[/IMG]
[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/screeny01.jpg[/IMG]
[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/hands.jpg[/IMG]
ok, well I've managed to shave 400 poly's off the hands. I would rather not cut any more out though. Normal mapping seems to be really fussy about sharp corners.
hey turkeyplague, its cool to see some modelling getting done, nice work.
i agree with PeterDavis. you should rethink the poly distrubution, why so many polies on the inside of the hand? why 3 edge loops on the inside of each joint? i think those polies could be better spent elsewhere, the shoulder armor in particular looks pretty low poly in silhouette
I'm in for sure, and ready as ever to pull my hair out ;)
Normal mapping should be an interesting challenge.
I've decided to go with this character. Over 50% of his body is hideously burnt beyond repair. I'll probably add bloody bandages into the design, and I also want to experiment with different kinds of armour on the upper body.
-----------------------------------
Finished the high poly model today. Too bad time is up.
Name: Gorenoes
High Poly
Low Poly
Original Concept
turkeyplague2006-10-01 07:37:26
Here is the model I've been working on. I made the poly budget by 2 whole tiangles :)
This guy is definately a Mortal Kombat character. I'm still debating over what weapon to give him. At the moment I've decided to give him a mace with skulls attached to it and a shield instead of the halberd. There are some things I'll go back and play around with but this is basically how the model will look.
[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/screeny02.jpg[/IMG]
[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/screeny01.jpg[/IMG]
[IMG]http://i24.photobucket.com/albums/c35/nightmareturkey/hands.jpg[/IMG]
ok, well I've managed to shave 400 poly's off the hands. I would rather not cut any more out though. Normal mapping seems to be really fussy about sharp corners.
hey turkeyplague, its cool to see some modelling getting done, nice work.
i agree with PeterDavis. you should rethink the poly distrubution, why so many polies on the inside of the hand? why 3 edge loops on the inside of each joint? i think those polies could be better spent elsewhere, the shoulder armor in particular looks pretty low poly in silhouette
interesting idea, im allways one for gory characters :P You would assume there would be some cover over the wounds atleast to some extent though yeah.