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Sumea Challenge #8- Makk

Submitted by Makk on

Havent got anything to show yet, just securing my spot.

Ive got a few projects on at the moment including getting my butt kicked by Jason Chan in ConceptArt.org's Thunder: Last man standing
[:X][:X][:X]

Hopefully I can get started this weekend.
I do have a character in mind but want to do a few different concepts.

Submitted by Johnn on Wed, 19/07/06 - 8:55 AM Permalink

nice variety of concepts makk. The one you have gone with has a bit of middle eastern / ancient egyptian flavour in my eyes. if you plan to do a weapon for him maybe something along those lines might suit and make it a bit different from the pack to boot?

yeah, those abs could do with a bit of a work out *looks down and talks to self* yeah, those abs could do with a bit of a work out too...

Submitted by Makk on Thu, 20/07/06 - 10:43 PM Permalink

rofl! yeah John I know what you mean :)
Im glad you thought of middle eastern/ ancient egyptian as that is what Im going for. There will be some sort of symbol painted on the front of his skirt cloth.

Here is a minor update for the torso, pretty much finished..
http://www.sumea.com.au/forum/attached/makk/2006719224138_highpoly_wip0…

Oh and I suppose there is no way to like "erase" part of what youve done in ZB? I want to go back and be able to redo the abs but keep everything else that Ive done to it.

Submitted by shika on Mon, 31/07/06 - 11:41 AM Permalink

his torso is looking a bit boxy Makk, his back is especially flat, you had the same issue with your polycount dom war general if i remember correctly. the bits and pieces of anatomy are in the right place, but the over-all form aint right. The proportions look good though

"Oh and I suppose there is no way to like "erase" part of what youve done in ZB?"
could use the smooth tool, works best at lower subD levels

- David

Submitted by oco on Tue, 01/08/06 - 7:50 PM Permalink

This is how I see it makk. Theres a couple of problem areas, a few of the muscle forms seem to independent. Like where the pecs joins with the arms and the abs. The abs are where alot of the boxyness is coming from i think, they need more of a V shape happening, at the moment they are basicly a grid and the edge of the rib cage is maybe a bit to defined. Just need to make the muscles flow a bit better and your problems fixed.

[img]http://img409.imageshack.us/img409/3368/2006730231613torsooptionts0.jpg…]

Submitted by shika on Wed, 02/08/06 - 1:27 AM Permalink

the back and abs basically just look like flat surfaces with outlines of muscles cut into them. just pay more attention to your reference and itll look spiffy

-David

Submitted by Neffy on Wed, 02/08/06 - 9:01 AM Permalink

i can see the boxyness mostly in the perspective shots you can see with the lighting, a straight line being formed by the dark area and light area (directly under his nipples)

You doing really well tho, just a few little tweaks to positioning of muscles but the shape is comming along great ! keep working on it and dont give up.

Submitted by skipgamer on Wed, 02/08/06 - 12:35 PM Permalink

Very nice work :) I like the muscles alot. He is very tanky, especially around the neck, reminds me of a rugby player :P

Submitted by Makk on Wed, 06/09/06 - 9:32 AM Permalink

....and 3 boos for my wacom which has stopped working :(

Submitted by souri on Wed, 06/09/06 - 10:27 AM Permalink

Welcome to the club [:(]

Submitted by MoonUnit on Wed, 06/09/06 - 9:35 PM Permalink

That looks REALLY cool, one day ill get my go at zbrush... one day.

Posted by Makk on

Havent got anything to show yet, just securing my spot.

Ive got a few projects on at the moment including getting my butt kicked by Jason Chan in ConceptArt.org's Thunder: Last man standing
[:X][:X][:X]

Hopefully I can get started this weekend.
I do have a character in mind but want to do a few different concepts.


Submitted by Johnn on Wed, 19/07/06 - 8:55 AM Permalink

nice variety of concepts makk. The one you have gone with has a bit of middle eastern / ancient egyptian flavour in my eyes. if you plan to do a weapon for him maybe something along those lines might suit and make it a bit different from the pack to boot?

yeah, those abs could do with a bit of a work out *looks down and talks to self* yeah, those abs could do with a bit of a work out too...

Submitted by Makk on Thu, 20/07/06 - 10:43 PM Permalink

rofl! yeah John I know what you mean :)
Im glad you thought of middle eastern/ ancient egyptian as that is what Im going for. There will be some sort of symbol painted on the front of his skirt cloth.

Here is a minor update for the torso, pretty much finished..
http://www.sumea.com.au/forum/attached/makk/2006719224138_highpoly_wip0…

Oh and I suppose there is no way to like "erase" part of what youve done in ZB? I want to go back and be able to redo the abs but keep everything else that Ive done to it.

Submitted by shika on Mon, 31/07/06 - 11:41 AM Permalink

his torso is looking a bit boxy Makk, his back is especially flat, you had the same issue with your polycount dom war general if i remember correctly. the bits and pieces of anatomy are in the right place, but the over-all form aint right. The proportions look good though

"Oh and I suppose there is no way to like "erase" part of what youve done in ZB?"
could use the smooth tool, works best at lower subD levels

- David

Submitted by oco on Tue, 01/08/06 - 7:50 PM Permalink

This is how I see it makk. Theres a couple of problem areas, a few of the muscle forms seem to independent. Like where the pecs joins with the arms and the abs. The abs are where alot of the boxyness is coming from i think, they need more of a V shape happening, at the moment they are basicly a grid and the edge of the rib cage is maybe a bit to defined. Just need to make the muscles flow a bit better and your problems fixed.

[img]http://img409.imageshack.us/img409/3368/2006730231613torsooptionts0.jpg…]

Submitted by shika on Wed, 02/08/06 - 1:27 AM Permalink

the back and abs basically just look like flat surfaces with outlines of muscles cut into them. just pay more attention to your reference and itll look spiffy

-David

Submitted by Neffy on Wed, 02/08/06 - 9:01 AM Permalink

i can see the boxyness mostly in the perspective shots you can see with the lighting, a straight line being formed by the dark area and light area (directly under his nipples)

You doing really well tho, just a few little tweaks to positioning of muscles but the shape is comming along great ! keep working on it and dont give up.

Submitted by skipgamer on Wed, 02/08/06 - 12:35 PM Permalink

Very nice work :) I like the muscles alot. He is very tanky, especially around the neck, reminds me of a rugby player :P

Submitted by Makk on Wed, 06/09/06 - 9:32 AM Permalink

....and 3 boos for my wacom which has stopped working :(

Submitted by souri on Wed, 06/09/06 - 10:27 AM Permalink

Welcome to the club [:(]

Submitted by MoonUnit on Wed, 06/09/06 - 9:35 PM Permalink

That looks REALLY cool, one day ill get my go at zbrush... one day.