As a games developer working late comes as part of the job. However can someone reassure me that not all companies are like mine. I mean scheduling you to work over Easter after you've done 10 months of evenings and weekends without any overtime pay. I just hope we get some royalities even though the game is totally c**p. There has to be someone that can manage a project in this industry. Or do I do what we always do and blame the publisher even though the management don't know how to do basicly arithmetic and work out the project requires an extra 8 man years. And all they can say in their defence is this is typical in the industry. Duh!
To all managers/producers please learn from your mistakes and add on those extra man hours before the project begins.