Ok I doubt this will be read by anyone but hey I'll give it a try, I would love to be a character artist working in games right so I figure to start of as low poly as possible make some decent low poly models then move up.
So I have be working on a low poly character and needed advice as to redering and presentation, I was then advised to show my work as screenshots rather than straight renders. What to Australian games company look for? what would look better on a showreel?
So the character is a 620 Tri model with 1 256x256 diff and a 256x256 opac