That took a bit longer than expected, but now have my own 3dstudio max exporter supporting biped, physique, scene graph, materials and animation. Also happen to have a win32/ iphone game engine that supports skinning.
(morphing is mostly done but sort of want to get a game done, not more engine features)
this week has been an animation system, previous to that has been max export and engine.
think most of the large techincal tasks are out of the way so can work on the actual game which shall be nice.