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  • Thanks to Brain for posting about this in the forum... "Today, the atypical partnership of Krome Studios and animation studio DPS Film Roman was announced. The two companies will collaborate to bring Ty the Tasmanian Tiger, Krome?s original IP from the 2002 platformer of the same name, to television and DVD in an animated format. DPS Film Roman is known for its work on the hit TV shows The Simpsons and King of the Hill. Krome Studios is also currently working on two multiplatform titles for…
  • More on this shortly.. :)
  • EuroGamer has a hands on look at the pre-alpha state of Tribes: Vengeance, focusing on the single player side of the game... "...the single-player is looking promising, and we do believe the game's producers and marketing men when we're told that it's as important to Irrational Games as the multiplayer component, and not just the traditional warm-up act for the online aspect."
  • Newly formed development house Third Wave Games have announced their plans to release its first game online. Third Wave Games was formed by games industry veterans Morten Broderson (previous studio director for Blue Tongue), Johnni Christensen, and Phillip Tavel (previous creative director for Blue Tongue). They have been working on a Mech combat game called WarWorld, which will be available for purchase and download online sometime in Spring. You can find screenshots of WarWorld at the…
  • Submitted by Helen Stuckey Premiere Australian cinema screening of Red vs Blue Series 1 & 2 and Q & A with co-creators Gus Sorola and Geoff Fink (Rooster Teeth, US) Sunday 22 August 2pm (Series 1) & 4.30pm (Series 2) Full $10 concession $8 (per session) Australian Centre for the Moving Image, Federation Square, Melbourne www.acmi.net.au / www.redvsblue.com ?The question is always running through your head while watching Red vs Blue; ?Can this possibly stay funny throughout the…
  • BRW has a look at the growing local game development industry from the business side of things, showing some alternative approaches that developers here have made to score game development deals. It mentions Krome's self funding of King Arthur when the original publisher cancelled the game, IR Guru's film-like financing approach to their Heroes of the Pacific title, and Perception's payment of license and self funding for Stargate. Managing Director at Perception, Ben Lenzo, had this to say…
  • www.experiencegaming.com has an interview with Ken Levine (General Manager and Creative Director) on what's going down at Irrational Games. The part we're interested in is of course about the Canberran studio of Irrational... "XG: Can you tell us more about Irrational Games?s Canberra game development studio? What are your plans for the studio? What are some of the games you will be planning to move to the studio? KL: The Canberra studio is currently working on Freedom Force vs. The Third Reich…
  • If you want to work as a game developer (artist or programmer) in Perth, you need to read this message. If you know anyone else who might be interested, please forward this message to them. Perth is currently contending with other locations to secure a large-scale game development project. A significant number of jobs will be on offer if the company sets up its studio here. The project is likely to run for several years, starting in 3 months' time. SIGGRAPH Perth has been asked to demonstrate…
  • GameDaily has a great great article up on Krome Studios CEO, Robert Walsh. It begins with Robert's rather accidental start in the local game industry, the frustrations of the early days, right to the considerable success story that Krome Studios has become. It's a fascinating insight into Krome Studios, where the emphasis is on the importance of keeping IP (they are able to pursue the Ty, the Tasmanian Tiger branding into animated cartoons and merchandise), and avoiding being pidgeon holed by…
  • XboxWorld.com.au has a rather informative interview with lead designer, Paul McInnes, about the long awaited Micro Forte MMOG called Citizen Zero. Along with the many questions answered about gameplay issues, classes, and weapons, are the new bits of information which are of great interest to someone who's been following the development of CZ for the last few years... The great news is that Citizen Zero will be very much playable even with 250 ms of latency, meaning that most local players…