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2D Artist

berserk monk

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berserk monk

A character illustration for card game and publications.
skill: photoshop

ps: I am looking for a wide platform where my interest and professional that can be applied, so please dont hesitate to contact me for more info.

Follow Bot Concepts

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Follow Bots. Concepts from a cancelled mobile game, 2014/15.

The game had a robot character that would accompany the player character and serve in a NPC/narrative role. It had to have humanoid arms, anti-gravity technology, and exhibit a clear sense of modularity. Design influences included a heady mix of Japanese and Aztec paraphernalia, Art Nouveau motifs, Gothic arches, classic Braun home appliances and modern robotics. Easily my favourite part of the whole project.

Team Fortress 2 workshop designs: Mad Dog

Journal Category

I'm very new here, and so I thought I'd show some stuff I've been a part of that's... Vaguely game related!

This is something I'm working on with a group of people on the FacePunch Emporium, being a cosmetic set for the Scout in Team Fortress 2. The Mad Dog set is a Japanese hitman/assassin set, made to make even the most obnoxious, Boston-based merc look very edgy with the help of some expensive designer clothes and an ancient Kitsune mask you pinched from a history museum (At least that's what you say to your friends, when in reality you bought it for five bucks from a street merchant. Even then, you were still overcharged...)

Once the set becomes available on the Workshop, I'll see to it that I update this with a link to it as soon as I can~!