Employer: Glitch Productions
Position: Rigger/Technical Director -- Full Time
Salary: $50,000-$60,000 (depending on experience)
Location: Sydney region (may work remotely)
3D Character Artist
Employer: Glitch Productions
Join Big Ant Studios as a Character Artist and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio. Working as part of a small collaborative team, your input will impact the design of current and future titles whilst building your skills.
Senior Character Artist
As a Senior Character Artist, you will develop art content for characters and contribute quality art to the game. You will collaborate with leads, concept artists and designers to ensure art supports the overall gameplay experience.
Skills and Experience
SENIOR CHARACTER ARTIST AT ZERO ONE
Zero One is a digital art studio based in Collingwood, Victoria. We focus on game art outsourcing, virtual reality and interactive experiences for the gaming, museum and commercial industries.
We are seeking a 3D artist for a full-time or part-time contract role to produce content and animations for mobile and desktop games. The artist must have experience with creating predominantly 3D content for the game engine Unity 3D with a focus on production of high quality assets for making fun games.
Lamplight Forest is seeking an experienced 3D character artist for remote work-for-hire on our musical adventure game Pallas of Vines.
What we're looking for:
• A strong and diverse portfolio of 3D characters is essential
• Must be highly proficient at working from 2D concept drawings
• Portfolio ideally includes experience with stylized characters
Send your portfolio and resume to:
Scientific Games is a leading innovator in the gaming industry. Our Gaming Division produces fun and exciting games that are played in pubs, clubs, and casinos in Australia and all around the world.
Real Serious Games is currently looking for freelance character artist/s to model and rig (2) characters, for our current VR project.
The models need to be;
- Modelled based on reference photos
- Game engine ready (Clean mesh, optimal polygon count)
- PBR textured
Optional [Please price as option]
- Facial rigging, Blendshapes
Mode is seeking an Animator to work with us to work on an upcoming game title and to help us to create amazing games for mobile and desktop platforms. The animator must have a modest level of experience and be able to demonstrate animations they have created for characters and other in-game elements for games.
We are seeking an Animator to work with us to work on an upcoming game title and to help us to create amazing games for mobile and desktop platforms. The animator must have a modest level of experience and be able to demonstrate animations they have created for characters and other in-game elements for games.