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Assistant Producer

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Sorry - this job has been filled. Thanks for all the applications.

Help! Help! We are expanding at an alarming rate and need an extra set of steady hands to guide the ship.

Here at Buy Somewhere we are building a mobile game that needs a whip smart Junior Producer who is keen to get shit done. Being a mix of startup and AAA sensibilities we need someone who loves working with people, has a smile on their dial even when stressed out and can inherently tell whether it is more important to help the creative team on that new 3D model, investigate different game design mechanics for that 3 o’clock prototype test this afternoon, go through the quotes from that fancy agency or organise a pizza night for the team for the end of the next milestone. Fingers in ALLLL the pies.

Must
- Be passionate, energetic, tenacious, detail oriented and a fast learner
- Have project management experience, agile preferred
- Love games
- Be a multifaceted operator, experienced in many different areas of the games pipeline from story to game design to 3D to programming. You don’t have to be able to DO it all, but you need to know as much about the process as possible
- Have maxed out communication skills, critical striking at every meeting, overkilling in every email and able to mediate between all the different classes of our merry band (programmers, designers, artists and more)

Desirable
- Agile
- JIRA and Confluence
- Unity 3D and C#
- Any art experience (3D modelling, illustration, design)
- Really nice handwriting
- Prototyping

What we provide
Day rate based on experience
Work directly under Senior Producer and really learn the ropes
Be in a startup environment where your decisions and efforts really matter
Work on a game! In Sydney!!
Sweet location in Darlinghurst

If you feel you can handle this then shoot your resume to james@buysomewhere.com. You should provide examples of work you have done in the past whether playable or in video format.

Company
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Job Position
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Stick Sports is an independent games developer and publisher founded in 2004. From our offices in Surry Hills, Sydney and London, UK we design and build sports games for sports fans online and on mobile. We currently have five mobile titles, each released on Android and iOS, achieving the number one sports game in more than 102 countries and regularly promoted by the Apple App Store and Google Play.

We’re a small but growing team and are hard at work on projects for the summer. We’re looking for interns to help us with these projects and in return will gain experience in the games industry.

What you’ll be doing

  • Working with a project manager to help design, produce, test and market our games on mobile devices and the web
  • Responding to user queries and feedback
  • Reproducing bugs
  • Play testing and analysing other company’s games

What’s in it for you

  • Work on supervised assignments in a games studio
  • Learn how games are produced
  • Being such a small team you get to see and contribute to every aspect of a project
  • Gain invaluable work experience in a growing industry
  • Generous monthly expenses

Requirements

You must:

  • Love sports, ideally including cricket
  • Like playing games on mobile and the web
  • Be passionate about working in the games industry
  • Have a problem solving mindset
  • Enjoy working in a team and be an excellent communicator
  • Have experience using Microsoft Excel and Word or Google Docs
  • Be able to commit to at least 2-3 months working in our Surry Hills office

Please send an email to iwanttowork@sticksports.com with your CV and tell us why we should invite you in for an interview.

Company
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Reporting to the platform Development Director, the successful candidate should have project management, execution and production planning skills. Core responsibilities include tracking and communication of game developments internally & externally; liaising with 3rd party teams, tracking external development, identifying and tracking internal & external dependencies and reporting project progress to management.

Primary Responsibilities:

  • Partnering with the project Producer to assist in the complete end-to-end process for the making of video games on the designated target platforms for WW launch and maintenance as a Live Service.
  • Work closely with external development partners and development service providers to deliver the projects on an on-going basis.
  • Work with the platform Development Director to assist in managing the relationship with third party and/or in-sourced developers.
  • Interface and manage relationships with other appropriate departments within EA Mobile on behalf of the product team including Marketing, Sales, QA, Tech Teams, Distribution, Deployment, Localisation, Finance and Legal.
  • Identify project risks. Instigate and lead mitigation and contingency plans.
  • Use industry expertise to solve problems encountered during game development.
  • Give status reports about games in development to management.

Secondary Responsibilities:

  • Contribute to the Firemonkey Studio team culture.
  • Contribute to Firemonkey Studios, evolving and adopting best practices in production.
  • Manage multiple projects simultaneously.
  • Assist the platform Development Director with management of Android platform tools and infrastructure within the studio.

Required:

  • Established history of pro-activity and a degree of self-management.
  • Strong communication skills, perfect command of the English language.
  • Strong numerical skills.
  • Adept at building relationships across organisations and cultures.
  • Familiarity with typical game development cycles.
  • Ability to evaluate development risks and create mitigation and contingency plans.
  • Strong multitasking, follow-through and follow-up skills.
  • Strong analytical and problem solving skills and experience applying these skills to resolve project issues.
  • Ability to function effectively in a fast-paced environment and work to tight deadlines.
  • Ability to clearly articulate complex game development project issues.
  • Proficient with MS Word, MS Project, MS Excel, MS PowerPoint.
  • Bachelor’s degree or equivalent work experience preferred.

Desired:

  • Experience in outsourcing production.
  • Project management experience within the games development industry is preferable.
  • Proficient with bug tracking systems such as Jira, TTP or DevTrack as well as mobile development workflow management systems an advantage.
  • Solid technical knowledge, especially the elements specific to game development and related technology.
  • Localisation experiences a plus.

Apply HERE

Company
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We are looking to employ an Administrative/Production Assistant with a bright and sparky personality who is pro-active, motivated, well-presented and has a can-do attitude to use their energy and organisational skills to support a team of game developers. The ideal candidate will be prepared to get involved and be part of the team and use this role to learn about the game/film environment.

This is not a standard 9-5 role. Extended hours will be required both at weekends and in the evenings to support the game development team. We are looking for someone to start ASAP.

Duties include:

  • Answering the telephone
  • Meeting and greeting visitors
  • Tidy meeting rooms, tidy kitchen, pack away groceries
  • Liaising with suppliers, couriers and other external parties
  • Co-ordinating internal catering services
  • Following up on orders/office supplies
  • Booking Accommodation and Travel requirements
  • Organising social events
  • Ordering reference material
  • Banking, mailing, invoicing, purchase orders, chasing suppliers
  • Operation of Combiz including transactions, bank statements and report generation
  • Processing credit card transactions
  • Data entry and typing of documents
  • Assisting with production spreadsheets, production reports and other production related tasks
  • Assisting with HR Administration including responding to applicants, responding to recruitment agencies, arranging interviews, administering pre-employment tests, assisting with re-location of overseas employees
  • Assisting the General Manager including diary management and PA duties
  • General office administration duties as required

Skills required:

  • Previous experience in an administrative role is required
  • Excellent use of the English language (written and spoken)
  • Good interpersonal and organisational skills
  • Ability to follow instructions
  • Work effectively in a team environment
  • Intermediate MS Office skills

You will be fully trained in all aspects of this varied job.

If you think you can take on the challenge then please send your cover letter and CV to jobs@teambondi.com

Company
Location
News

Firemint designs and develops award-winning, premium video game titles for handheld devices including mobile phones, Nintendo DS and emerging platforms. Our clients are some of the world's leading US and UK publishers and include EA, THQ, Namco, I-Play and Disney. We work with well-known licensed properties, as well as developing our own original IP. We are currently looking for a Producer to join our studio in inner-city Melbourne (Richmond).

Your responsibilities will include:

- running several game development projects concurrently
- dealing directly with our clients regarding schedules, answering queries and resolving issues, and facilitating client meetings
- relaying information between the client and the developer teams
- forecasting the sequence of required tasks to ensure smooth project delivery
- daily tracking of the development team's progress including SCRUMs (meetings)
- keeping project documentation up to date, including schedules, GDD, TDD, risk documentation, production management database (Hansoft) etc as needed
- identifying and resolving issues as required (eg tasks falling behind)
- working with a team in a constructive manner

Experience required:

- Prior experience in the Games Industry will be highly regarded, but is not essential. If you haven't worked in the industry, you will need at least 2 years experience running teams in an IT environment.
- Proven track record for completing projects to scope, within budget and on time
- Knowledge of Agile development processes is a plus

Personal attributes we're looking for:

- Outstanding communication skills (verbal and written)
- Attention to detail
- Very well organized, excellent time management skills and able to multi-task
- Self-motivated
- Able to work under tight deadlines
- Team player

If you meet some but not all of these requirements, we'd like to consider you for an Assistant Producer position.

Please send your resume to hr@firemint.com (preferred), or by post to Firemint, Level 3 534 Church St, Richmond Vic 3121.

PLEASE NOTE WE DO NOT ACCEPT RESUMES FROM RECRUITMENT AGENCIES

Location
News

We have two new vacancies on our jobs page at Infinite Interactive:

* Assistant Producer
* Junior Artist/Illustrator

Infinite Interactive

Infinite Interactive is an established game development company that designs and develops top-selling games like Puzzle Quest and Warlords. We create fun original titles, and have just signed some new exciting games with publishers to be on sale for Christmas 2008. We are looking to expand our friendly, easy-going team on Nintendo DS, Xbox 360 & Wii platforms.

Infinite Interactive has been creating original video games for over 20 years, so this is a great opportunity to work with some of the most experienced people in the Australian Video Games Industry. Our studio is situated in Port Melbourne, opposite the beach, near the light rail transport and Bay Street shopping center.

Depending on your experience and skills, your salary can be negotiated. We will also have a number of other positions opening shortly, so if you don't quite suit the jobs advertised, please feel free to send us your CV and we will keep it on file.

If you would like to join our team, please send a cover letter & CV to jobs@infinite-interactive.com

Assistant Producer

Salary: $40K-$44K

Duties Include:

* Helping to manage and write design documentation
* Management of game assets
* Liasing between various departments to help things run smoothly
* Helping with basic task scheduling
* Aiding in the submission process for milestones and final products

Desired Experience:

* Tertiary Education
* Experience in QA or Level Design is a bonus
* This position may be suitable for a recent graduate with a broad range of skills

Desired Skills:

* Good communication skills
* Writing and Documentation using Microsoft Office
* Excel Spreadsheets
* Basic familiarity with a programming or scripting language
* Basic Photoshop skills
* Well organized and self-motivated

Junior Artist/Illustrator

Salary: $38K-$42K

Duties Include:

* Creating sprites and icons for gameplay (either freehand or in 3d)
* Re-touching of existing sprites to provide consistent graphic style
* Some illustration of game scenes or characters

Desired Experience:

* A good portfolio of work to show
* This position is appropriate for a recent graduate

Desired Skills:

* Good Illustration & Digital Illustration skills
* A good eye for lighting
* The ability to fine-tune art at a pixel level
* Photoshop, Illustrator and/or Painter
* Ability to work to deadlines

For more information, visit the following link...

Company
Location
News

Krome Studios is Australia?s largest game development studio, we have come a long way since our humble beginning in 1999. We now boast 4 project teams, over 300 talented people and an increasing presence in the worldwide game development industry.

To date, Krome Studios has created ten successful titles on multiple platforms and languages, including TY the Tasmanian Tiger?, Krome?s own IP and Platinum selling global videogame franchise.

We are currently recruiting individuals for the following positions:

Brisbane
- Senior Animator
- Senior Environment Artist
- Tools Programmer

Adelaide
- Assistant Producer
- Senior Animator

Melbourne
- 3D Artist
- Animator
- Assistant Producer
- Concept Artist
- Environment Artist
- Lead Animator
- Lead Concept Artist
- Lead Level Designer
- Level Designer
- Lighting Artist
- Senior Designer

To apply email humanresources@kromestudios.com or for more information about positions and how to apply please refer to our website www.kromestudios.com

Location
News
Submitted by anonymous (not verified) on Wed, 06/06/07 - 12:58 AM Permalink

  • 1. Anonymous - Tue, 5 Jun 2007 15:23:10 ESTSome of these positions have been advertised on the Pandemic website for a while. I actually enquired about one of them several months ago but have not had any response from Pandemic.
    Having just posted these positions on Sumea I assume you haven't had any worthy applicants yet - including me.
    I understand that you may have a lot of work to do but it doesn't take that long to send a courtesy reply email!
  • 2. Peccavi b - Tue, 5 Jun 2007 19:28:00 ESTAny entry level eviro artist positions. I am more than willing to sell soul to the devil (Not actually present on resume)?
  • 1. Insanely Sane - Wed, 6 Jun 2007 16:51:29 ESTHey Peccavi b - Blue Tongue are looking for an Environmental Artist (info from their website) - have you tried them?
  • 1. Insanely Sane - Wed, 6 Jun 2007 16:51:29 ESTHey Peccavi b - Blue Tongue are looking for an Environmental Artist (info from their website) - have you tried them?
  • 3. Peccavi b - Wed, 6 Jun 2007 20:24:56 ESTcan't say I have.

    I should give them a buzz. thanks Sane

  • 4. Peccavi b - Wed, 6 Jun 2007 20:30:04 ESTHmmm, after checking the location of Blue tongue, I should probably state that I can't move from the Brisbane area just yet. I have prior knowledge of game developement and design. Not to mention that i am a moore than avid gamer and can't wait to get set up to study next year. Hmmm, I think I shall start to amplify my abilities before i start to look for work. thanks again.
  • 5. Anonymous - Thu, 7 Jun 2007 11:32:25 ESTYeah, some of these positions have been up for a while now... I applied for one of them a while back as well. Had experience as well, didn't hear anything from them about it.

    Me aside, surely there must be talented candidates out there interested in Pandemic... what gives?

  • 6. Anonymous - Wed, 27 Jun 2007 02:03:44 ESTYeah, i always find it that companies that can't get their act together to send courtesy emails in reference to the jobs just arn't worth applying for. It shows their lack of organisation within the company.
  • 7. Anonymous - Thu, 28 Jun 2007 09:50:39 ESTWoooo DAH2 is the bestersest game evah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    When is DAH3 coming out????????/
  • 8. Anonymous - Sun, 19 Aug 2007 09:32:14 ESTSame here .. applied and was even interviewed by them, then never heard from them again ... very unprofessional.
  • 9. Anonymous - Wed, 5 Sep 2007 15:41:33 ESTAs unprofessional they seem, it is also YOUR responsibility to follow up ...
  • 1. Anonymous - Wed, 5 Sep 2007 16:24:59 ESTYou work for them dont you?
  • 2. Anonymous - Thu, 6 Sep 2007 09:37:51 ESTFrom their automated response:

    "Therefore, we will definitely contact you if we feel you are a match to
    our current or future openings. If not, we will keep your resume on
    file for up to one year"

  • 1. Anonymous - Wed, 5 Sep 2007 16:24:59 ESTYou work for them dont you?
  • 2. Anonymous - Thu, 6 Sep 2007 09:37:51 ESTFrom their automated response:

    "Therefore, we will definitely contact you if we feel you are a match to
    our current or future openings. If not, we will keep your resume on
    file for up to one year"

  • 10. Anonymous - Fri, 7 Sep 2007 09:27:32 ESTThere lose is another games company's gain ... so they only hurt there own business by being so slack / lazy / unprofessional ... pick the appropriate verb.
  • 11. Anonymous - Fri, 7 Sep 2007 10:44:50 ESTI think you're trying to say "there loss is another game company's gain ...."
  • 12. Anonymous - Fri, 7 Sep 2007 10:46:05 ESTOr better yet " Thier loss is another game company's gain ..."

Pandemic Studios, Brisbane, is hiring!

Come join a fun, rewarding environment where your creative inspiration and production experience are valued and where you'll have the opportunity to put your name on the biggest games in the world!

Current positions are:

- Senior Designer
- Game Designers
- Multi-Disciplinary Programmer
- Graphics/Sound/Generalist Programmer (Senior Level)
- Concept Artist (Junior Level)
- Animator (Senior level)
- Technical Animator (Senior Level)
- Associate Producer

For more details on our available opportunities, please click the following link...

Company
Location
Job Position
News

ASSISTANT PRODUCER - Job Code F19
The Assistant Producer [AP] works with the Executive Producer and Producer in all aspects of the current Fury project. The AP is responsible for making sure all detailed aspects of the project are managed and handled on time, while maintaining a commitment to Auran's industry leading standards. The AP's functions usually encompass scheduling, budgeting, organizing, coordinating & managing issues and personnel.

Responsibilities
- Help create and maintain schedules.
- Complete knowledge of each team's responsibilities and schedules.
- Main liaison with QA providing QA with build and bug support.
- Maintaining project's production documentation for internal use and external/public viewing.
- Taking and distributing meeting notes.
- Maintain and administering bug lists for team using bug tracking software.
- Assist with external communications.
- Assist the Producer in all of his/her responsibilities.

Additional Responsibilities
- Authoring and maintaining all documents that pertain to the Production process (eg integration procedures, release notes).
- Managing outsourcing schedules, deliveries and integrations.
- Good communications with all team members to check on task progress and general morale.
- Compiling detailed release notes/regression lists for milestone builds.
- Help support the customer service team. This may include participation in e-mail correspondence, message boards and IRC chat rooms.
- Help in the creation of any post ship tools, support and content [IC]
- Perform any other duties as assigned by the Producer, COO, CFO or CEO.

Qualifications/Education
- University education with a degree in business, arts, commerce or a related discipline highly desirable.
- Strong desire to work in the games industry.
- Passion for online games

Language Skills
Excellent written and oral English communication skills required.

Location
The position will be at Auran's head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.

Period of Tenure
The position is for a minimum of two years.

To apply for this position email careers@auran.com.
To be sure of a prompt response, copy the position title and code from above and place it in the subject line of your email.

Company
News
Submitted by anonymous (not verified) on Thu, 26/10/06 - 3:31 AM Permalink

  • 1. Anonymous Coward - Thu, 26 Oct 2006 13:30:31ZMr or Mrs HR person, Krome has done a lot of great games apart from Ty, but you only mentioned Ty in your advertising speal :) Time to update your speal with a little more of the other great games you have done.
  • 2. pp - Fri, 27 Oct 2006 17:4:43ZTo call games from Krome "great" is a joke in itself - have they even scored over 75(percent) in any game with metacritic
  • 3. Anonymous Coward - Fri, 27 Oct 2006 22:30:19Zand how many games have you made that have scored over 75(percent)?
  • 4. CynicalFan - Fri, 27 Oct 2006 23:29:4ZI've made two that have gone commercial - and only two so far.

    Though, I think of it more along the lines of being involved with two projects, as I didn't solely "make" them myself ;).

  • 5. Anonymous Coward - Sun, 29 Oct 2006 15:30:15ZSo you work for krome cynicalfan?
  • 6. CynicalFan - Sun, 29 Oct 2006 16:45:44ZNo.
  • 7. Anonymous Coward - Sun, 29 Oct 2006 17:16:22ZBTW Krome Studios is by far the biggest Australian exclusive company in Australia. 230 people and counting ;)

    It may not have a metacritic count above 75 (although spyro is averaging about 74/75) but its successful in terms of number of projects going at once and the number of people the company employs

  • 8. CynicalFan - Sun, 29 Oct 2006 18:49:42ZWhoopee...
  • 9. Anonymous Coward - Mon, 30 Oct 2006 0:0:29ZTypical CynicalFan, someone suggests that the australia industry is actually doing well, and you start your typical rant.
  • 10. CynicalFan - Mon, 30 Oct 2006 14:48:48ZWhat rant? My last two comments were single words.
  • 11. Jim Bob - Mon, 30 Oct 2006 16:36:55ZMust be high risk employing all those people, operating costs must be huge, hope they have the management experience to deal with such fast growth!
  • 12. CynicalFan - Mon, 30 Oct 2006 16:54:4ZFirst studio I worked for didn't - though, it was not to that "scale." They grew big fast for a project, then when it went gold, they shrank even faster to a skeleton crew.

    They didn't have the "management" in place to keep it all churning along. Though there were other issues, but, these would have been overcome or just insignificant if the management side was up to spec.

    It's funny, I seem to recall telling them what was going to happen in my "performance" review and why. They didn't listen.

  • 13. Anonymous Coward - Mon, 30 Oct 2006 16:58:28ZYeah thats always a danger, I remember having the experience with more commercial companies who grew too quick.
  • 14. Lubby - Mon, 30 Oct 2006 22:32:36Zpp, you make it sound like porting titles, or making licensed products is a bad thing? Sure we would all love to work on purely our own IP but this is generally not possible. How many studios do get to work exclusively on their own IP. Not bloody many. Now man get off your high horse.
  • 15. Linds - Mon, 30 Oct 2006 22:55:6ZSo the thread has gone from the statement that Krome makes games other than their own IP, to that Krome is just a port/licensing studio.
    That is funny.
  • 16. ChiggenWingz - Tue, 31 Oct 2006 14:38:54ZHow well is the QA treated, are there many there with experience? Are they part time/full time or casuals? How fast is turn over on QA?

    A while back they were calling for night testers, what hours is the night testing?

  • 17. Anonymous Coward - Tue, 31 Oct 2006 20:29:57ZYeah basically Krome have like 30-40 testers, and to make sure they get maximum number of testers they also do nightshifts. Around 5pm to 2-3am in the morning

    Most QA seem to be happy at Krome, turnover is relatively low but obviously there are a lot of casual employees in QA. Krome are generally pretty good with most of their employees (more so than other companies I've worked for)

  • 18. AJ - Wed, 1 Nov 2006 0:32:7ZI applied to Krome QA, have a fair bit of experience, but I haven't heard back yet. Not exactly a bad sign considering it has taken over a week for various Studio HRs to get back to me on other QA jobs... QA is pretty low of the 'needed' list during the hiring process :p If you have ever worked for other big companies they may treat you well, but you're pretty much expendable fodder.

    Hope they do actually get back to me, if only to tell me the usual "thanks for your interest BUT..." email.

  • 19. Anonymous Coward - Wed, 1 Nov 2006 7:38:34ZYeah AJ, I know they had to recently employ a new HR assistant (ontop of the HR manager already in the company) just to handle the load of sifting through all the application, especially the QA positions.

    When I originally applied at Krome, I did in early December 2005 (I have worked for 2 other games companies), and it wasn't until actually out of the blue at the end of February I got the call to do a phone interview (I was in melbourne at that stage) and that was for a programmer position, so don't get too frustrated if you don't hear back quickly.

  • 20. Anonymous Coward - Wed, 1 Nov 2006 8:6:23ZI'm with you on that one.

    I applied for an animator position a while back and heard absolutely nothing for about 3 months. Then out of the blue I got sent a test. I did the test, sent it off and heard nothing again for a few months. Then I finally got an email saying I wasn't successful - which was fine. I sent an email back asking for feedback and they got back to me straight away saying that Krome doesn't give feedback. -

    Go figure.

  • 21. Anonymous Coward - Wed, 1 Nov 2006 9:26:30ZThat would be irritating not being able to get feedback back.
  • 22. Anonymous Coward - Wed, 1 Nov 2006 13:34:30ZThey could have at least waited another 3 months to tell you that they don't give feedback lol. Just to be consistent.
  • 23. Anonymous Coward - Wed, 1 Nov 2006 17:11:12ZLOL I rekon :D

Krome Studios is Australia?s largest game development studio, we have come a long way since our humble beginning in 1999. We now boast 4 project teams, over 200 talented people and an increasing presence in the worldwide game development industry.

To date, Krome Studios has created ten successful titles on multiple platforms and languages, including TY the Tasmanian Tiger?, Krome?s own IP and Platinum selling global videogame franchise.

We are currently recruiting individuals for the following positions:
Assistant Producer
Environment Artist
Quality Assurance Testers
Effects Programmer
Network Programmer
Game Programmer
3D Artist
Senior Engine Programmer
Tools Programmer

To apply email humanresources@kromestudios.com or for more information about positons and how to apply please refer to our website www.kromestudios.com

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