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Dinosaur Polo Club

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Mini Motorways is a relaxing game about building roads to support a growing city. The game is a follow up to Mini Metro, and after 9 months of prototyping and 9 months of production, was a launch title on Apple Arcade. These three things: creating a successor to an indie hit, being a new platform’s launch title, and a very short production timeline, meant that the road to success was a bumpy one. In this talk, Tana Tanoi from Dinosaur Polo Club will go through the challenges faced during the development of Mini Motorways, covering topics like how Apple Arcade’s requirements shaped the game’s development, how quick tools were developed for a small team on a time budget, and the process of defining a brand through prototyping and iterating.

Speakers
Tana Tanoi
Dinosaur Polo Club
Games
Mini Motorways
Location
Job Position
Experience
News
Application Deadline Date:

OVERVIEW:
We’re Dinosaur Polo Club, an award-winning game design studio full of lovely people making games in Wellington, New Zealand. Growing in size, we are on the look-out for an enthusiastic and experienced producer. This person will be instrumental in supporting our games and team members as we continue to develop our critically acclaimed games Mini Metro and Mini Motorways.

We’re looking for someone who can hit the ground running confidently, so you’ll ideally have three or more years of production, team support and department leadership experience. In this role, you’ll be responsible for keeping our upcoming and live games and studio environment functioning efficiently and happily. Ideally you will have led production on at least two game projects previously, from pre-production to launch and beyond! You will be proactive in nature with great organisational skills, you will also be someone who wants to help us maintain and grow a fun and inspiring environment where everyone on our team can thrive.

At Dinosaur Polo Club we also value diversity and believe our team should be as varied and wonderful as the people who play our games. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspects of your culture or identity, we believe you have an important role to play in our studio.

TASKS AND RESPONSIBILITIES:
Your key responsibilities will include:

* Draft and collaborate with department leads to create and maintain high level production timelines to ensure we’re developing our games on time and on budget.
* Lead team support processes, including facilitating and documenting production one-on-one sessions, team standups, sprint reviews and sprint planning sessions.
* Project management, task and bug tracking, making use of industry standard tools. We use Monday, Jira, Zendesk and Google Sheets predominantly.
* Author and operate testing plans to evaluate in-development features and content with internal and external testing resources.
* Work alongside the marketing and communications department to coordinate long term marketing and release strategy plans for multiple platforms.
* Communicate with platform holders, publishers and stakeholders regularly, delivering project updates and ensuring we are working closely with our partners at all levels.
* Assist in the planning of team upskilling alongside team leads.
* Coordinate the release of major game updates alongside the directors, team leads, and development team.
* Coordinate our attendance at local and international events such as PAX, GDC, NZGDC and Melbourne International Games Week alongside our Studio and Business Manager and Community and Engagement Manager.

EXPERIENCE REQUIRED:
* 3+ years working in a production role in games. We will also consider software or film production experience.
* Professional experience with Agile methodologies for games or software development.
* Fantastic organisation skills and a high level of initiative is critical.
* An interest in developing unique and high-quality videogames.
* Excellent verbal and written communication skills, fluent in English.
* Dedication to working in a professional, inclusive and supportive environment. As a Producer you will be responsible for ensuring all of these qualities are maintained within our team.

DESIRABLE BUT NOT ESSENTIAL:
* Experience working through the entire production process on multiple projects; prototype, to pre-production to production and finally live-ops will be a big bonus!
* Experience preparing and releasing a premium title on mobile, PC or console platforms. F2P experience is also beneficial, but not required.
* A willingness to travel internationally to help and represent Dinosaur Polo Club at conventions and press events (once this is possible and safe again).
* A background in game development, with experience in any of the following; QA, game design, programming or art.
* Experience in these areas would be beneficial to you as you work to understand the scope of work others in the team are responsible for.

REMUNERATION AND NEXT STEPS:
If this strikes you as an exciting opportunity, wonderful! Flick us an email at careers@dinopoloclub.com with your CV and cover letter. We’re looking forward to hearing from you.

* Annual remuneration of NZ$70k-100k, depending on experience.
* Annual training budget of NZ$7k. This covers NZGDC in New Zealand, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.
* Annual contribution of NZ$1k towards your health and wellbeing.
* Quarterly bonuses based on studio performance.
* The position will eventually be full-time and on-site in beautiful Wellington, New Zealand once it is safe to do so. The studio is currently working from home, and this role will be remote until we are able to transition back to the studio. We have a relocation budget for remote applicants, and are willing to support international candidates in the visa process.

Location
Job Position
News

We're Dinosaur Polo Club - a games studio full of lovely people making games in Wellington, New Zealand. We’ve recently grown to a studio of ten little dinos, and we’re working on a couple of exciting new projects! We’re on the hunt for someone who can become the ambassador for our games to our players, and work with us to help build and support our communities. Hopefully that person is you!

We’re looking for someone who can hit the ground running, so you’ll ideally have two or more years of Community Management experience in the games industry. We are also interested in speaking to applicants that have worked in a marketing role in a similar capacity, with a desire to leverage your marketing experience toward fostering community growth and guidance. You’ll also need to have excellent verbal and written communication skills and be fluent in English - other languages are a bonus!

Your key responsibilities will include:

Creating, managing and growing Dinosaur Polo Club’s presence across social media platforms, and engaging with and moderating platforms such as Discord, Reddit, and our forums
Developing and executing social media strategies and campaigns alongside our studio strategy team for our new and existing games, as well as analysing our social media analytics to help guide future strategies
Communicating directly with our fans, communities and influencers, building strong relationships and maintaining a visible and positive presence online
Acting as an internal advocate for communities, and communicating issues raised back to the team
Identifying and reporting community sentiment and topic trends and using that data to recommend, create and maintain ongoing community outreach initiatives, marketing messaging, and advise on potential opportunities or risks
Planning, administering and running community facing initiatives including promotions, contests, events, email campaigns and social media initiatives
Reviewing and promoting user-generated content
Authoring communication materials including newsletters, blog posts, articles, communications materials, and content for social media channels to ensure our fans are kept up to date about any studio or games news

Other responsibilities may include:

Attending domestic and international conventions and events with members of our team, helping to engage with our community face to face
Working in close collaboration with our team to drive the go-to-market strategy for our games, including planning and executing game launches and ongoing promotions
Assisting with the first level of customer support by engaging in player conversations to share meaningful information, responding to queries and working with the team to help provide answers and solutions

Experience in all of the above areas is not necessary and you won’t be taking on all these responsibilities immediately. You will be assisted in your transition into this role. Key people in the team will continue to be engaged in community support, marketing and management so you will have support for these responsibilities. We’re happy to mould the role to your skills and interests, as well as provide training as necessary while you become familiar with the studio and take on more responsibilities.

If this strikes you as an exciting opportunity, awesome! Flick us an email at careers@dinopoloclub.com with your CV and cover letter. We’re looking forward to hearing from you.

Annual remuneration will depend on your seniority and experience.
NZ$60k-$75k for intermediate
NZ$75k+ for senior
Annual training budget of NZ$7k. This covers NZGDC in New Zealand, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.
Annual contribution of NZ$1k towards your health and wellbeing.
The position is full-time and on-site in beautiful Wellington, New Zealand. We have a relocation budget for remote applicants.

Location
Job Position
News

We're Dinosaur Polo Club - a games studio full of lovely people making games in Wellington, New Zealand. Right now there are eight of us keen little dinos, working on some cool new projects. It’s an exciting time for the studio and we’re looking for people to join in and help us reach new heights.

This is an important role with a broad set of responsibilities, but at its core it's about looking after the team. Our people are the most important part of Dinosaur Polo Club and we’re looking for someone with people management experience to help ensure our dinos are happy, healthy, and have a nurturing environment. This is where you come in!

We’re looking for someone who is compassionate, conscientious and genuinely passionate about creating a people-first workplace. You don’t need to have worked in the games industry, but an interest in games or the creative process may help.

As Studio Manager you will be working with the directors to manage and grow the studio and the processes that support our team:

  • • People
    • • Helping people achieve their best work by developing and coordinating training, mentorship, and annual review processes
    • • Working with the team to ensure that everyone is happy, fulfilled, and that we have the processes in place to support them
    • • Acting as an advocate for the team to the producers and business directors
    • • Identifying gaps within the team and recruiting to fill them
  • • Studio
    • • Working with directors to define and implement strategic initiatives
    • • Representing the studio externally by developing and maintaining relationships with partners and platform holders
    • • Managing studio finances with regular reconciliations and budget checkups
    • • Maintaining a healthy and functional work environment for the whole team

You don’t have to have experience in all of these areas, and you won’t be taking on all these responsibilities from your first day. We’re committed to helping you grow in this role and provide training as necessary as you become familiar with the studio and take on more responsibilities.

If this strikes you as an exciting opportunity, hooray! Get in touch by emailing careers@dinopoloclub.com with your CV and a cover letter. We’d love to hear from you.

  • • Annual remuneration of NZ$70k-90k, depending on experience.
  • • Annual training budget of NZ$7k. This covers NZGDC in Auckland, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.
  • • The position is 30-40 hours per week (negotiable) and on-site in Wellington, New Zealand. We have a relocation budget for remote applicants.
Location
Job Position
News

We're Dinosaur Polo Club - a games studio full of lovely people making games in Wellington, New Zealand. Right now there are eight of us keen little dinos, working on some cool new projects. It’s an exciting time for the studio and we’re looking for people to join in and help us reach new heights

We've got a couple of games on the go and need someone to make sure our timelines and pipelines are humming nicely. Hopefully that person is you!

We're looking for someone with professional production or project management experience, preferably using Scrum or another agile methodology. It'd be great if you've shipped games before, but if you've earned your stripes in another industry and want to jump into videogames then that's cool too.

You’ll be running three projects: one in pre-production, one in production, and one live (Mini Metro). You will be working with the teams and directors to prioritise development tasks with a view towards marketing beats, upcoming events, external milestones, and business goals. We work with a variety of external partners, platform holders, and stakeholders, so you’ll be facilitating communication between them and our internal teams.

If that sounds like you, great! Flick us an email at careers@dinopoloclub.com with your CV and cover letter. We’re looking forward to hearing from you.

  • • Annual remuneration of NZ$65k-85k, depending on experience.
  • • Annual training budget of NZ$7k. This covers NZGDC in Auckland, GCAP in Melbourne, and GDC in San Francisco, or can be tailored to your preferences.
  • • The position is full-time and on-site in Wellington, New Zealand. We have a relocation budget for remote applicants.
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