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Firelight Technologies

Authored by

Brett

Authored on

Thursday, 8 April, 2021 - 2:01 PM
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We are seeking a programmer to join us in improving and maintaining our adaptive audio engine: FMOD Studio. This is a full time/permanent position based in Melbourne, Australia. In this role, you will develop tools and run-time code that extend creative possibilities for game developers. You will be required to maintain existing functionality, add features, debug faults, and improve the overall stability and performance of the product.

What we are looking for:

  • Strong knowledge of C++.
  • Great refactoring, code maintenance and comprehension skills.
  • An understanding of the debugging and optimization process.
  • Ability to work independently, learn, adapt, and be self-motivated.
  • 5+ years professional programming experience.
  • Only open to Australian Permanent Residents or Citizens.

Additional skills that will help you stand out:

  • Strong writing, documentation, and communication skills.
  • UI/UX sensibilities.
  • Knowledge of other languages and technologies: Qt, C#, Python, Javascript.
  • Game development experience (Unity/UE4) and/or experience with audio technology.
  • Mobile or Game Console development experience.
  • Degree in Computer Science, Computer Engineering or equivalent.

About Firelight Technologies:

  • We are conveniently located near Flagstaff station / Victoria Markets.
  • We have a casual dress code with flexible working hours.
  • We have a positive and friendly team environment.
  • We work on interesting challenges.
  • Our technology is used by game developers across the world.
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Job Position
Experience
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Application Deadline Date:

We are seeking a Build Engineer to maintain and improve the build/test/release infrastructure for our adaptive audio engine: FMOD Studio. We’re a small team that’s been providing audio tools for game developers all over the world, on all platforms you can think of, for nearly 20 years. Join us and you can play a critical role in supporting the FMOD Studio team to enable great audio.

In this role, you will:
Manage our build, test and release systems that turn source code into tested, packaged products on our website. (Jenkins).
Maintain development toolchains for many disparate platforms (desktop, mobile, game consoles) on Windows, Mac and Linux.
Maintain and extend the systems that tie all this together (Python, shell scripts, batch files etc.)
Provision and administer both the hardware and the software that all of this runs on (Windows, Mac, Linux).
Work with our Developers to resolve build/test issues, add new functionality and keep the whole pipeline running smoothly.

What we are looking for:
A passion for automation and process improvement.
An all-rounder who’s comfortable working with different operating systems and environments.
Strong knowledge of Python and other scripting languages.
Solid experience with Jenkins.
Experience with Perforce or other source control (Git / SVN).
3+ years relevant industry experience.
Australian Permanent Resident or Citizen.

Additional skills that will help you stand out:
Working knowledge of C/C++, C#, Javascript, Perl.
Experience with Docker/Virtualization.
Strong writing, documentation, and communication skills.
Degree in Computer Science, Computer Engineering or equivalent.
Familiarity with game development tools (Unity, UE4 etc.) and processes.

Contact us at jobs@fmod.com

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Please contact us if you are interested in working on exciting new technology for high profile games.
FMOD Studio is a new product that pushes the boundaries of audio production in games. FMOD has been recently used in Forza Motorsport, Drive Club, Just Cause 3 and more.
The FMOD Studio tool is aimed at sound designers and musicians and we need runtime engine programmers to provide the run-time side of the product, which gets linked into the game.

Programmers that have a good sense of code optimization for low memory and cpu overhead are required.
Programmers with experience preferred. Salary based on experience.
Full time position.

Come work with us in the World Trade Center in Melbourne, overlooking the Yarra and the city.

send resumes to jobs@fmod.org

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Firelight Technologies is looking for a motivated programmer to help create the next generation of game tools and engine for audio.

We are looking for talented C++ programmers, with experience in Unreal 3 a plus.
Graduates will be considered.

We are located in a very convenient location in Melbourne (next to Flinders St Station) with an enthusiastic/casual atmosphere.

Apply to jobs@fmod.org with CV

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Job Position
News

*** THIS POSITION IS NO LONGER OPEN ***

Firelight Technologies, centrally located on the corner of Flinders and Elizabeth St Melbourne, is looking for an experienced C++ Programmer to help create our next generation of interactive audio software for the games industry.

We create the FMOD SoundSystem product which is highly regarded, and used in many popular games, such as World of Warcraft, Guitar Hero franchise, Crysis, Call of Duty, Bioshock and hundreds more.

Overseas travel is highly likely.

Successful applicants will have demos of work they have done in the past or in their spare time.

Junior/Graduate position

Duties involved will be

  • Programming in C++
  • working with 3rd party DSP companies to integrate their technology into the new FMOD Studio tool.
  • working with hardware control surface interfaces to integrate support into the new FMOD Studio tool.
  • Other duties relating to FMOD Studio that may arise.

University degree in CS or equivalent experience required.

Experiences with MIDI or MIDI interfaces a plus.

*** THIS POSITION IS NO LONGER OPEN ***

Location
Job Position
News

*** THIS POSITION IS NO LONGER OPEN ***

Firelight Technologies, centrally located on the corner of Flinders and Elizabeth St Melbourne, is looking for an experienced C++ Programmer to help create our next generation of interactive audio software for the games industry.

We create the FMOD SoundSystem product which is highly regarded, and used in many popular games, such as World of Warcraft, Guitar Hero franchise, Crysis, Call of Duty, Bioshock and hundreds more.

Overseas travel is highly likely.

Successful applicants will have demos of work they have done in the past or in their spare time.

Low level programmer.

  • Duties will involve optimizing code, porting to new consoles and handhelds, writing PlayStation 3 SPU code.
  • Experience of at least 1 year in a C/C++ programming environment is required.
  • Assembly language knowledge a plus.

*** THIS POSITION IS NO LONGER OPEN ***

Location
Job Position
News

*** THIS POSITION IS NO LONGER OPEN ***

Firelight Technologies, centrally located on the corner of Flinders and Elizabeth St Melbourne, is looking for an experienced C++ Programmer to help create our next generation of interactive audio software for the games industry.

We create the FMOD SoundSystem product which is highly regarded, and used in many popular games, such as World of Warcraft, Guitar Hero franchise, Crysis, Call of Duty, Bioshock and hundreds more.

Overseas travel is highly likely.

Successful applicants will have demos of work they have done in the past or in their spare time.

Tools/Qt programmer to work on FMOD Studio.

  • Duties involved will be either working on new features for the next release of our FMOD Studio sound designer tool, or working on the runtime API for FMOD Studio.
  • Experience with QT, the GUI API is a big plus but not necessary. Experience of at least 1 year in a C/C++ programming environment is required.
  • University degree in Computing or CS is required.

*** THIS POSITION IS NO LONGER OPEN ***

News

Firelight Technologies (Firelight), developer of audio software for the computer game and civil/defence simulator industries, has won the coveted Small Business Award. The award recognises the outstanding international success of the company’s FMOD software, which is now the most commonly used audio software in the worldwide computer games industry.

Firelight also received a commendation in the Arts and Entertainment Award category.

The 2010 Governor of Victoria Export Awards were announced on 4 October at Government House.

News
Submitted by Bittman on Mon, 27/04/09 - 1:19 PM Permalink

"(e) Licensee may not release Products created with FMOD Ex intended for operation on Game Console Systems including the Microsoft Xbox, Xbox 360, Sony Playstation 2, Playstation 3, Playstation Portable, Nintendo GameCube, Wii, DS.

(f) Licensee may not release Games created with FMOD Ex for distribution on mobile phone handsets."

Freaking terms and conditions ruin all the fun. And they don't seem to have the non-indie licence for me to browse, but oh well.

We're still looking at this though, since we're using FMOD for our audio analysis.

Firelight Technology's FMOD, the choice for many developers for creation and playback of interactive audio in their games, is one step closer to world domination. After winning Game Developer magazine's 2008 Front Line award for best Audio Tool, Firelight have decided to team up with Garage Games and is offering FMOD EX for a super cheap $100 (US) if you're an indie Torque developer. FMOD EX for commercial Torque developers can snag FMOD EX for a measley $500, which is a huge discount from the standard FMOD EX commercial license.

FMOD has been used on titles such as Call of Duty: World at War, Little Big Planet and World of Warcraft: Wrath of the Lich King. If you're an indie or commercial developer, it looks like there's no excuse not to take up FMOD EX!

News

Congratulations are in order for Melbourne's Fightlight technologies who took out first place in the Audio Tool category in the Front Line Awards for 2008 with their flagship audio suite, Fmod Designer 4.17.

The Front Line Awards, which aims to give recognition to the tools that developers use to assist in their work, has been established for over a decade and is voted upon by the Game Developer magazine and Gamasutra reader polls.

The nominations for the best Audio Tool category in for 2008 are:

Vivox Precision Studio v.2, Vivox
Wwise 2008.3, Audiokinetic
Fmod Designer 4.17, Firelight Technologies
Miles Sound System 7.2c, Rad Game Tools
Voice-O-Matic 2.6, Di-O-Matic

From Gamasutra...

"We're happy to finally announce the winners of the 2008 Front Line Awards," said Brandon Sheffield, editor-in-chief of Game Developer. "These awards show developers' appreciation for tools companies of all sizes, provided they’re useful and well-supported. Congratulations to both the winners and the finalists, and good luck for next year."
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