Full Time (Permanent)

UI/UX Designer

Playside Studios are seeking talented UI/UX Artists to join our team. The ideal candidate should have an eye for clean and playful design, possess superior UI skills, and have the ability to translate high-level requirements into coherent UI flow in order to create beautiful, intuitive, and functional user interfaces.

Primary Responsibilities

Application Deadline Date: 
Saturday, 29 February 2020 - 11:00am
Skills: 

Lead Engineer

PlaySide are looking for a Lead Engineer to help grow and lead our amazing team of programmers!

Overview

A Lead Engineer has the responsibility in PlaySide Studios to lead the companies technology division from a studio level down. This includes but may not be limited to studio digital security, network infrastructure, technologies of functional utilisation to the company and team/project management.

The Lead Engineer not only champions studio wide technologies but also the engineering team.

Application Deadline Date: 
Saturday, 29 February 2020 - 12:45am

Unity Engineer (Mid / Senior)

PlaySide is looking for talented engineers to join their growing team! A mid/senior software engineer is a proven professional in their field, with the ability to guide a product along the development process and provide vision to all members of the team. They must strive to ensure the end products adheres to PlaySide’s high level of quality. They must excel in all areas of their skill set and ensure all playside titles are successful from a technical standpoint i.e performance and integration.

Application Deadline Date: 
Saturday, 29 February 2020 (All day)
Skills: 

Producer

About the Role

We are seeking a skilled and enthusiastic producer / project manager who is able to maintain studio processes to see through the development of multiple videogame projects. Great communication and interpersonal skills are paramount.

You will be:
- Joining the Mountains team on a full-time basis
- Working from our studio in South Melbourne
- Located in The Arcade, Australia's leading game development co-working space (a relocation package is available for a successful interstate or overseas candidate)

Application Deadline Date: 
Sunday, 2 February 2020 (All day)

Game Developer

Spunge Games is part of a collective of companies with shared ownership and complementary skills, including Liquid Animation, one of Australia’s top animation studios and Liquid Interactive, a leading AR/VR developer. Spunge Games was established in 2014 and is a Brisbane based mobile game studio who rose to critical success with the worldwide number one hit ‘Faily Brakes’ and ‘Faily Rider’ games. We have some interesting projects on the horizon for 2020 and are currently looking to expand our team with the following role.

GAME DEVELOPER

Front End Developer (UI)

Job Overview

Wargaming Sydney is seeking an experienced Front End Developer (UI) to join our fun, talented and multinational team.

Reports To

Manager

What will you do?

Your primary responsibility will be implementing in-game user interface and menus as well as developing related tools features. You will be solving complex programming problems. Your expertise will help in anticipating technical problems and providing realistic solutions.

What are we looking for?

Keen interest in interface design and related technologies.

Skills: 

Senior Tech Producer/Product Manager

Job Overview
Wargaming Sydney is looking for a talented Product Manager to join our development team creating cutting edge software products for the Wargaming portfolio of games. As the Product Manager you will provide vision and strategy for the products in your portfolio; you will identify new opportunities for the studio and ensure stellar communication with our partners. Your work will impact millions of players around the world, bringing them fun, excitement and delight.

Reports To
Product Director

Senior Technical Artist

Job Overview
At Wargaming Sydney, social skills are just as important as your professional skills! You will work with a team of talented and experienced game developers and engineers, who have worked on numerous best-selling and critically acclaimed titles.

Your role is to create complex tools, develop quality frameworks for art and game systems, work on general technical problem solving/support, help in improving the overall pipeline, and work closely with fellow artists & engineers on art implementation to the game.