Full Time (Permanent)
N3V Games have been making games for over 20 years (and there aren't many in Australia can make that claim)!
These days we are focused on our Trainz Simulator franchise which is growing every year, and we're expanding our team.
You'll be working from home and expected to complete a 40 hour work week.
As an experienced C++ developer, you’ll be writing design specifications, liaising with key stakeholders to ensure the design meets the requirements, and then implementing the design
Not Doppler is seeking 3D Artists to join our team on a 6 month contract. The role will be focused on a new, in-development mobile game title.
Whilst Not Doppler’s office is based in Sydney, due to COVID-19 all of our staff are working remotely. As a result, we’d like to open this role up to all candidates Australia-wide as a remote role. After restrictions are eased, successful candidates in Sydney can optionally work remotely or from our office; and interstate candidates can continue to work remotely.
We’re Dinosaur Polo Club, an award-winning game design studio full of lovely people making games in Wellington, New Zealand. Growing in size, we are on the look-out for an enthusiastic and experienced producer. This person will be instrumental in supporting our games and team members as we continue to develop our critically acclaimed games Mini Metro and Mini Motorways.
Join Big Ant Studios as a Senior Animator and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio. Working as part of a small collaborative team, your input will impact the design of current and future titles whilst building your skills.
• Work with art and code team members to improve character visuals, such as mesh deformation, facial animation, cloth and hair dynamics.
• Support and mentor other team members
• Edit and clean motion capture data using Motion Builder
Join Big Ant Studios as a full-time Graphics/Engine Programmer and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio.
Note: This position has now been filled. Thanks to Tsumea and those that applied!
We have a rare opening for a junior engineer here at Playside. In this role, the Junior engineer must ensure that the technical aspects of the game meets the needs of the studio and consumers. They must show the ability to learn and grown in all areas of their skill set. They must adapt to PlaySide’s systems and pipeline and invoke influence on their projects. Under guidance from more senior members of the team they will provide support both to the engineering team and other key disciplines.
Prior Experience & Skills:
A Producer at PlaySide Studios is a critical role for ensuring the successful delivery of a game that’s within time, budget as well as hitting our bar of quality that we’re synonymous with. A Producer at PlaySide is regarded as middle management within the company and ultimately takes the onus on the product delivery by leading the development team on any given title.
A Senior programmer is a proven professional in their field, with the ability to guide a product along the development process and provide vision to all members of the team. They must strive to ensure the end products adheres to PlaySide’s high level of quality. They must excel in all areas of their skill set and ensure all playside titles are successful from a technical standpoint i.e performance and integration. They are key to keeping projects on track and be a key member of staff providing support where necessary to all members of PlaySide.