Irrational is expanding!
Irrational Games Australia
Irrational Games Australia, creators of Freedom Force and Tribes: Vengeance is looking for a talented programmer to work on industry-leading next generation titles. This position is open to candidates with some experience in software engineering and/or with a tertiary degree looking to enter the workforce.
Submitted by Ali Hinton
Here at Irrational Games we can boast about taking gaming innovation to the next level. Our recent success at the 2006 E3 convention saw us take out the much coveted ?Game of the Show? award for Bioshock by beating the likes of Super Mario for the top honour (IGN, Gamespot and Gamespy).
We have also had the privilege of being awarded the title of ?IGN Developer of the Year 2005?. This is the type of exposure and experience you can share by joining our award winning team in our Australian Studio.
Off the back of winning game of the show at E3, we�re looking for lots of talented people to join us in Australia. We�re working on the sequel to one of the best loved PC franchises of all time. I think gamers are going to go nuts when they find out. So, why not come and talk to us about being part of it?
Eurogamer has an interview with Irrational Games' Level Designer, Dean Tate. You might know of Dean Tate as the recipient of the Australian Game Developers Conference 2004 Award for Best Level Design (Tribes: Vengeance). Dean talks to Eurogamer on the expansion pack for SWAT 4: The Stetchkov Syndicate...
Those naughty people at the Tiscali.games website have scanned and uploaded some magazine screenshots and concept art from Bioshock, the spiritual successor of System Shock 2. No word has been made public on whether Irrational Canberra is taking part in the development of this game, but the engine that is running the show here is the Vengeance engine. It's a highly modified version of the Unreal technology that was used for Tribes: Vengeance, a game which was developed mostly in the Canberra studio.
Congratulations are in order for Irrational Games as they beat Valve to receive IGN's PC Developer of the Year award...
"Ken Levine and his team of wacky Australo-Bostonians have had a special place in our heart for quite a few years. With a focus on consistently tight designs their games have always managed to keep our interest from start to finish. This year the gang at Irrational Games turned their attention to two sequels, one for their own property Freedom Force and another for the venerable SWAT franchise."
Irrational Games co-founder, Ken Levine, has been doing some rounds of interviews to various game websites to explain how the Take Two acquisition of Irrational Games came to be, and what it means for the future for Irrational Games (including a tiny tidbit on the Australian Studio)...