Irrational's Ed Orman, Lead Designer, Michael Johnston, Senior Designer, and Tony Oakden, Producer are together for an interview with Warcry.com about Tribes Vengeance.
Irrational Games Australia
Irrational Games Australia has announced that it's expanding their studios in Canberra...
Those Irrational Games people in Canberra must be a very hospitable bunch, as they've let in more people to tour the studio and annoy the bejeezus out of them about Tribes: Vengeance! If someone asked to tour my place, they'd get a clip behind the ear, and a stick shaken at them!
Whole lotta Tribes: Vengeance action at the Vivendi Universal Games press event in San Francisco.
"While it's still early to tell for certain, it sure seems developer Irrational Games is headed in the right direction, building towards a game that should retain the formula that's made the series so popular, while at the same time making it easier for new players to get on board."
Irrational Games producer, Tony Oakden, gives an update on Tribes: Vengeance in another chapter to their developer diary. Some information this round reveals that they've switched their physics engine from Karma to the popular Havok, and there's some progress reports on the levels and models ingame as well. Read the diary at IGN!
Tribalwar.com has a article on one persons trip to the studios of Irrational Games in Canberra, covering the work on Tribes: Vengeance, and doing quite a bit of lunch'n in the process :) Gaffer makes an appearance in the article, and there's some very nice screenshots the game as well. Read it at Tribalwar.com
Gamers Pulse has an interview with Ed Orman (Lead Designer) and Tony Oakden (Producer) at Irrational Games on their FPS shooter, Tribes: Vengeance. An assortment of questions answered like why they went with the Unreal warfare engine, and also an update on the progress of game...
IGN has a developer diary with Ken Levine, general manager and creative director at Irrational Games, on their upcoming sequel, Freedom Force vs. the Third Reich. Kevin shares some thoughts on the success of Freedom Force and what they're focussing on in the sequel. There's some new concept art to look at as well! See it at IGN.