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True Axis

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Application Deadline Date:

GAME DEVELOPERS

(Remote, limited term contract or long-term employment available)

TRUE AXIS PTY LTD (ABN 13 110 831 233) is a highly successful Australian based remote working studio. Developer of the mega popular TRUE SKATE franchise, currently #2 paid GAME in Australian App Store.
We are looking for talented developers, who can collaborate and work with a small core (remote) development team. Paid, limited term contract or long-term employment available.
We are flexible and will consider appropriate positions for applicants based on their levels of experience or skill sets.

Responsibilities:
• Develop game applications in C++
• Collaboration and communicate with game designers on implementing features to a vision

Requirements:
• C++ Programming (Note: similar experience is fine)
• Relevant education or Industry experience
• Self-motivation

Advantage Points:
• Objective-C, Swift, Java, PHP, and SQL database
• Relevant Degree
• 3+ years development experience in software or computer systems engineering
• Completion of a game title
• Shipped one or more iOS/Android titles
• Has developed own technology or game titles in your spare time
• Students who have demonstrated interest in games
• Love for video games (mobile, console &/or desktop)
• Interest in action sports

Please contact nick.barry@trueaxis.com with your CV, including a link to example of your work.

Company
Location
Job Position
News

True Axis Pty Ltd (ABN 13 110 831 233) is a highly successful Australian based remote working studio. Developer of the mega popular True Skate franchise.

We are looking for a talented developer to join our team.

This is a remote, paid, limited term contract for an experienced developer, who is able to collaborate and work with a small core development team.

Responsibilities:
• Develop game applications in C++
• Design and implementation of game modules
• Collaboration and communicate with game designers on implementing features to a vision
• Accurate estimation and task breakdowns

Requirements:
• C++ Programming
• Degree or Industry experience
• Excellent communication skills
• Fluent English speaker
• Organised and self-motivated
• Accurate task estimation and scheduling ability

Advantage Points:
• Objective-C
• Java, PHP, and SQL database
• 3+ years development experience in software or computer systems engineering
• Completion of a game title
• Shipped one or more iOS/Android titles
• Has developed own technology or game titles in your spare time
• Love for video games (mobile, console &/or desktop)
• Interest in action sports

Please contact nick.barry@trueaxis.com with your CV, including a link to example of your work.

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Location
Job Position
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True Axis is a highly successful Australian based remote working studio.
Developer of the mega popular True Skate franchise.
Primarily we are looking for a talented UI/concept artist to help us establish a look and feel for our title(s). For someone with the right skills this will ideally lead to implementation (UX).

This is a remote, paid, limited contract for an experienced artist/designer. Who is able to collaborate and direct with a small core development team.

The ideal candidate will:
Be self motivated and able to maintain a coherent line of communication.
Able to work within the scope and visuals of the original title whilst bringing some extra finesse and polish.
Have good artistic skills with Concept Art and UI design experience working in computer games on mobile based titles.
Work on UI mockups, potentially across multiple IP’s to help identify potential user workflow issues.
be well versed in Photoshop, Illustrator and have at least some working knowledge of motion-graphics applications such as AfterEffects
create useable assets such as icons, buttons and menu items.

Prior Experience necessary.

Nice to have:

AfterEffects skills in animated UI design.
3D skills in Autodesk Maya or Blender

Please contact Nick.barry@trueskate.com with a bio and link to examples of your work.

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Job Position
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Freelance Animators,

True Axis, creator of the leading Skate Game "True Skate" is looking for an animator/Rigger for a short term paid contract on a sporting project currently in Development.

We are looking for an experienced Animator/Rigger to work on a sporting title currently under development

Requirements:
* Must be able to rig and animate in Maya.
* Be available to work from early/mid August.
* Demonstrated ability via online showreel/website
* Able to work from home.
* Able to work from online video reference to a realistic style
* experience working on in-game animations
** Ideally would have some understanding of the Unreal pipeline.

True Axis is a remote studio so location is not too important, but someone working in the Australian Time zone would be preferential for Skype communication.
Pay rate is negotiable

If you are interested please respond to shane.warild@trueaxis.com

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The JCS2 level editor has a different visual style to the rest of the game which looks more like the original.

This visual difference is because of technical limitations, but it looks pretty cool in its own way.

The video was actually recorded on an iPhone 4s, before the iPhone5 was available, but we decided to delay releasing the video when it started to become clear that True Skate was going to cause JCS2 to be delayed. I never thought it would take this much time and effort to finish. We even ended up with a bigger team working on the game to get it done. The amount of content is enormous.

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Placing an image of the game on the deck of an image of the game with a deck which has an image of the game... or something like that. You might prefer to use a photo or your own image though.

This will be available in update 1.4 waiting for approval now. You can change your image on the board by spending True Credits earn in game, or buy unlimited changes with an IAP.

Because I am a genius, I plugged the sound cable into the headphones our of the video recorder, rather then the microphone in.

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It has always been possible to lock blunt slides on to rails in True Skate. This video shows new physics in development to make it easier to lock onto blunt slides on ledges and lips.

A new level is coming to True Skate in February too. We will probably release a new video for that by mid Feb.

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