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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

Animators, Modellers, Texture artists 4 Lastgun

Forum

3D Artists required for Sydney based Games Studio

3D CHARACTER ANIMATOR (x2) (fulltime position)
3D CHARACTER MODELLER (x2) (fulltime position)
3D TEXTURE ARTIST (x1) (fulltime position)

Job Commencement: Jan 2003

Full-time positions:
3D CHARACTER ANIMATOR (x2)
The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics and other facets of both 2D and 3D animation is essential. The animator must be familiar with 3DS Max with Character Studio, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Requirements
? Experience with 3DSMax4+.
? Highly skilled in animating the human bipedal figure as well as other organic forms.
? A passion for games.

Pluses
? 2+ years experience animating characters for computer/videogames.
? Experience rigging a character for animation.
? Outstanding 2D animation skills.
? Skills in Modeling, Texturing and or Lighting is a big plus.

3D CHARACTER MODELLER (x2)

Requirements
? Experience with 3DSMax4+.
? Highly skilled in modelling the human bipedal figure as well as other organic forms.
? A passion for games.

Pluses
? 2+ years experience modelling characters for computer/videogames.
? Experience rigging a character for animation.
? Concept design skills.
? Skills in Animating, Texturing and or Lighting is a big plus.

3D TEXTURE ARTIST (x1)

Requirements
? Experience with 3DSMax4+ and Photoshop.
? Highly skilled in creating realistic textures for human and non humans alike.
? Experience applying textures seamlessly to characters.
? A passion for games.

Pluses
? 2+ years experience texturing characters and objects for computer/videogames.
? Outstanding 2D concept design skills.
? Skills in Modelling, animation and or Lighting is a big plus.

Contractor Positions:
? 5 x Animators
? 5 x Modellers
? 2 x Texture Artists

To be seriously considered for any of these positions you must provide links to online portfolios or send a demo reel on CD-Rom to:

Lastgun Studios
Re: SEEK employment
PO Box 6246
Frenchs Forest D.C.
NSW 2086

Any reels submitted should be accompanied by a current resume. Please note any submitted material will not be returned.

Submitted by JonathanKerr on Wed, 06/11/02 - 6:26 AM Permalink

Is there a link to their site anywhere?

BTW - if positions commence in January, is there a specific date for portfolio submissions?

Cheers

Jono

Submitted by davidcoen on Wed, 06/11/02 - 12:27 PM Permalink

found this on seek.com.au which had an online application jonathan.

heh, they want 2+ years game experence, suddenly the 3 years working on stupid game in canada seem like less of a waste.

_edit
www.lastgun.com

Submitted by aFaQ on Fri, 08/11/02 - 10:33 PM Permalink

Hi !
I m Afaq from Karachi Pakistan
I m working in a tv channel called Indus Vision Entertainment here in Karachi as a Graphic Designer
I use to work in 3d Studio Max , After Effects , and Photoshp etc.
I want to migrate Australia
I use to gain information from liveinaustralia.com and from other links.......... I ll be more than happy if i got job before skilled migration visa
Waiting for ur reply
I can give u more information about me and my work
Thanking u with anticipation

afaq

Submitted by souri on Sat, 09/11/02 - 1:31 AM Permalink

You'll have more success if you contact them directly - by either their mailing address (see in the posting), or by contacting them via their website .. www.lastgun.com

Submitted by davidcoen on Wed, 13/11/02 - 3:33 AM Permalink

well, that was interesting. they got a few hundred applications, but only have time to interview 10 - 15 people.

it is a small studio (like two rooms) with only a few people, but a lot of work. they are looking to bring people on in january.

the two guy i met where really nice, trying to make a relaxed office, might see some great things from them in the future, and they are looking for contract people as well as full time :)

DSC

Game Programmers Wanted!

Forum

Position Vacant for Game Programmers in Singapore

A game development company seeks candidates for fulltime employment as Game Programmers.

Skills
Strong knowledge in one or more of the following : 3D (OpenGL/DirectX), Mathematics, AI, discreet Physics, Networking

The right candidate should have a passion for games, and game development, and a strong desire to compete with the best on an exciting 3D title.

Interested candidates may forward a copy of their resume to:

employment@precursor-network.com.

Submitted by Daemin on Sun, 03/11/02 - 12:21 AM Permalink

You could at least finish the website before you post out applications.

Can you give us any more information on this position?

Also should we send along a copy of our demo / source code?

Submitted by Perpetual on Sun, 03/11/02 - 12:34 AM Permalink

The website is currently in the process of a revamp.

Please write to us and we'll answer your questions.

Please send us a demo as a portfolio of your work.

Submitted by Obsolete 386 on Mon, 04/11/02 - 11:34 PM Permalink

I'm not a strong coder at the mo, but i'm currently an AME student in maths, doing some 3d animation courses, moving on to coding in the following few years. I'll be able to help soon, but not now. Is there anything i can do to help in the meantime??

(Sorry if the above is confusing. It is to me too)

100% chance of PAIN, in the GLAVEN

Ratbag are Hiring

Forum

Yep, that's right, RatBagGames of Adelaide are hiring staff once again, Animators, programmers, Level Designers, and Artists they want. Although there isn't any information on their website last time I checked, but they put an ad out in the local paper. The due date is the 25th of October (next Friday).

Microforte positions still open

Forum

from http://www.microforte.com.au/jobs/open.htm

Sydney Studio Positions
By Facsimile: +61-2-9319 7590
or Email: jobs@syd.microforte.com.au
We are looking to expand our team as we build up to full production. We expect the team to grow to 35 as we build our action MMOG with the vision of delivering a breathtakingly unique style of gameplay. These positions are linked both to the game and to the BigWorld Technology driving it.

If you're after the opportunity to work with a brilliant team, working on world leading technology and a ground breaking game, then please show us what you've got!

Please only apply if you are in Australia or have your own plans to re-locate. We are prepared to consider assisting with international relocation for senior positions only.

Specific Positions: (updated 8 October 2002)
Art Director
Concept Artist
Quality Assurance
Senior Designer
3D Modeller (2 positions still open)

Game Tools Programmer (1 position still open)
Senior Game Programmer (1 position still open)

Submitted by Blitz on Thu, 10/10/02 - 4:59 AM Permalink

I'm kinda surprised by this. Especially the 2 modeller and 1 games tool positions still open. It seems they are being EXTREMELY fussy about who they hire, and obviously can't be incredibly desperate to hire these people. I hear they've got heaps and heaps of applications for these positions...
CYer, Blitz

Programming job at Blue Tongue

Forum

Fromt their website.. Blue Tongue is now hiring programmers Original, in-development product for PS2/GameCube/XBox/GBA/PC The company is seeking talented and experienced programmers to join the Blue Tongue team on an exciting project. Applicants should have strong C++ and comm skills, and be innovative. Applications including resume, demos, experience and references should be emailled to jobs@bluetongue.com. Blue Tongue Software is an equal opportunity employer.

3D Character Modeller/Animator @ R3 Interactive

Forum

Role Required: Provide real-time 3D models and animations of characters for a 3rd person next-gen game, and other on-going projects. Contract work initially. Full-time outcome possible. Job Specifics: Modeller needs experience in creating next-gen, real-time character models that realise the artistic and visual style of our concept art. Experience modelling and animating quadruped animals a major plus. Experience in 3ds Max preferable. -------------------------------------------------------------------------------- Submissions for employment should include a CD-ROM or VHS format demo-reel accompanied by a C.V. detailing your own work. Please address all replies to: employment@r3interactive.com R3 Interactive 268 Richmond Rd Marleston SA 5033

Pandemic - 3D Artists, Animator, World Builder

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From Bigkid ( http://www.bigkid.com.au/comments.php?aid=3924 ):

Pandemic Studios Pty Ltd is the Australian arm of US based Pandemic Studios, having developed products for EA, Sony, Lucas Arts and Activision amongst others. We are looking for a number of Artists as we move to full production on an unannounced project in a month or so.

The project is character-driven, and is an original concept platform-style game on a next generation console. We primarily use 3DS MAX 5 and Photoshop to create art assets.
--------------------------------------------------------------------------------
3D Artists

We have two positions for artists skilled in modelling and texturing. Their primary role will be to create the objects and creatures that populate the environments of our worlds. Your portfolio should demonstrate the ability to create outstandingly beautiful surroundings filled with such assets and show clever and efficient use of resources. An ability to adapt appropriately to the art style will be essential.

Animator

We have at least one position within a small team of animators. This role is largely for character animation. We are looking for an understanding of both 3D and traditional character animation. You will need the ability to create expressive and dynamic lines of action and facial animation, and be able to turn a character into a living personality.

World Builder

We have a position for the production of small and large-scale worlds. You must demonstrate a proven ability to build visually dynamic, well-balanced environments - considering art, design, technical and gameplay concerns. Good communication skills are essential as is being able to communicate a solid rationale for visual design solutions. Great attention to detail is needed along with a high proficiency in the tools used. Experience in lighting game environments a plus.

Please direct all applications and enquiries to jobs@pandemicstudios.com.au or mail to :

Pandemic Studios
Centro II on James,
Unit 14, 23 James Street,
Fortitude Valley, QLD, 4006

Chris Bowden
http://brain.gamekey.com/

Pandemic Studios Jobs

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From PC Powerplay at http://www.pcpowerplay.com.au/spotlight_content.cfm?id=1999 Pandemic Studios Pty Ltd is the Australian arm of US based Pandemic Studios, they have developed products for EA, Sony, Lucas Arts and Activision amongst others. Pandemic are looking for a number of people as they step up development on another project. The project is a character driven game on a next generation console. Animators: "In a CG animation role, we need someone to be the leading influence in both creating animation and guiding others. We are looking for someone with an understanding of and proven experience in both 3D and traditional character animation. They will need the demonstrated ability to turn a character into a living personality. Ideally they will have experience in film and in creating expressive and dynamic lines of action, facial animation, and complex character rigs." But they also have positions available within a team of animators. Animation Programmer: "We need someone who has first-rate experience with character animation programming and 3DS Max exporters and plug-ins. They need to be highly proficient in C++ and have a minimum of 2 years programming experience, preferably on consoles. Prior experience in 3d graphics or special effects programming a plus." Still here? good, heres one more for you...... Visual Design / Lighting Technical Director: "We need an obsessive eye for detail for lighting and scene composition, preferably with experience in animated film. This position's start date is not yet determined and may be part time subject to requirements."

Mystical Developement jobs

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From the Mystical Developement website http://www.mystic-dev.com : Concept Artists: - (2 position vacent) Need some people(s) who can develop existing concept art and do some sketches of new idea's that we have not turned into imagery. If you're interested please send an e-mail to shutera@gmx.net to apply. Level design: - (1 position vacent) Creation of 3D game levels using Croteam?s Serious Engine proprietary 3D level editor. Assist in the development of the story so far, and design realistic traps and puzzles. Experience with the Croteam?s Serious Engine level editor not essential although previous level designing experience is required. If you're interested please send an e-mail to shutera@gmx.net to apply. Note: Some pictures of previous work is required. Skin making: - (1 position vacent) Create original textures for 3D meshes using your software of choice. If you?re interested and have previous texture-making experience, then please send an e-mail to shutera@gmx.net to apply. Note: UV Mapping skills desirable although not required. Some pictures of previous work is required. Textures: - (1 position vacent) Create original tile-able textures for levels using your software of choice. If you?re interested and have previous texture-making experience, then please send an e-mail to shutera@gmx.net to apply. Note: Some pictures of previous work is required. 3D Modeller: - (2 positions vacent) Need some people(s) to work with LightWave (6 is the version of choice) or Maya and create new characters based on what the concept team comes up with. If you?re interested and use one of the above products, then please send an e-mail to shutera@gmx.net to apply. Note: Some pictures of previous work is required. UV Mapping skills desirable although not required. Animations through Lightwave or Maya: - (Closed) Need some people(s) to work with LW/Maya and create skeletal-animations for models created by the models team. If you?re interested and use Maya/3DS, then please send an e-mail to shutera@gmx.net to apply. C++ Programmer: - (2 positions vacent) Coding 3D special effects, AI, Combat system, physics, etc, adding onto existing Serious Engine. If you?re interested and are proficient in C++, then please send an e-mail to shutera@gmx.net to apply. Sound and FX: - (1 position vacent) Creation of music to suit theme of level and main character, and also create sound effects. If you?re interested and then please send an e-mail to shutera@gmx.net to apply. Note: Some samples of previous work is required.

Creative Assembly jobs

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The Creative Assembly, creators of Shogun: Total War and in-development title Medieval: Total War have announced an Australian branch opening up towards the end of the year. Currently they are targeting Brisbane, and they are looking for talent to get them going. Wanted are Lead Artist, Artists, Programmers and Junior Programmers, so if you fit the bill, read up on the various positions and their requirements. Or save yourself some time and just get on over to their Website and apply. http://www.creative-assembly.co.uk/jobs.htm Lead Artist: Do you have a portfolio of insanely great artwork? A talent for herding cats? Then we might be interested in you. Lead Artists are expected to do all the stuff that regular artist-type Artists do, along with a role as an inspirer of artistic greatness and an ability to communicate the "coherent vision" thing to other members of the team. Prior experience in the industry is definitely an advantage with this role, but a talent for art and a passion for doing a great job are just as important. Artists: Do you have a portfolio of great artwork? Then we might be interested in you. Successful candidates will be trained artists who show talent, creativity and artistic flair. Work experience with 3DStudioMax (or other 3D packages) would be an advantage, but not essential. Talent is the key, whether you use a pencil, ceiling brush or mouse to create the right image. Programmers/Junior Programmers: Can you do rather clever things with program code? OK, can you do extraordinary things with program code in C, C+ or C++? Stuff so good it would knock our socks off? In that case, we're definitely interested in hearing from you. If you think you're right for any of these jobs in Oz, please contact George Fidler at george@creative-assembly.co.uk

Submitted by souri on Mon, 09/09/02 - 7:47 AM Permalink

Hey, thanks for that.. I've put a little notice on the news post.

Work Experience at Eyecon (QLD)

Forum

3D Engine Programming Intern Position Code: JA004 1. Work with the Lead Games programmer to develop a custom realtime 3D application based on existing games engine. 2. Perform C++ 3D development work 3. Exposure to database connectivity 4. Suit applicant currently studying seeking experience in games industry 5. Experience: Must have C++ programming knowledge 6. Salary: Work Experience only http://www.eyecon.com.au/jobs.htm

3D Studio Max job posting

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Sydney Design Studio requires an enthusiastic, creative 3D Artist with minimum 2 years 3DSMax experience. Projects include previsualisation of products and environments as well as animation for Flash and Video. Proficiency in Illustrator and Photoshop helpful with an understanding of 3D techniques in relation to web video and print applications. Applications to info@urbanbuffalo.com www.urbanbuffalo.com 23/7/02

Torus are hiring

Forum

Game Designer & Map Builder Wanted With new projects in and more coming up fast, we in the Design Department have need for new blood. We want two things: A new game designer. Know anyone who's keen? They'll need good writing and communication skills, be creative, be keen... actually, they'll have to have everything contained in the attached ad. Applications for Designer close this Monday 29th July, 2002. A new map builder. We want someone who's had 2D experience, preferably with platform games and the like. 3D experience is an important one too, but 2D skills are essential. Again, look at the attached ad. Applications for Map Builder close next Tuesday 30th July, 2002. Torus is based in Melbourne, so if you're interested, visit their site at http://www.torus.com.au

Submitted by davidcoen on Sun, 04/08/02 - 9:46 AM Permalink

what attached add? oh well, too late anyway

//ps. thanks for all this work you are doing souri

Submitted by souri on Sun, 04/08/02 - 12:39 PM Permalink

I got that news post from Ausgamers, and unfortunately they didn't include the attached ad. It would be nice if Torus sent the press release to us themselves, or even posted here about it (I've emailed them about the site), but hey, what can you do.

Krome positions

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If you haven't noticed, Krome have had positions opened for a while now for artists and programmers. They're based in Queensland. http://www.krome.com.au http://www.kromestudios.com/jobs.htm Graphic Artists --------------- We are looking for experienced 3D artists to work on our upcoming titles. Qualifications Previous experience in the gaming industry is preferred Familiar with 3D Studio MAX and/or Lightwave environment Excellent general artistic ability including sketching and drawing BA Degree in a design discipline an advantage Thorough understanding of the game production process Strong 3D modelling and animation background Good communication skills Strong team skills Strong desire to make games Ability to take direction Responsibilities Produce quality art assets within project schedule to team standards as directed by Lead Artist Must be willing to work flexible hours to meet deadlines Programmers ----------- We are looking for experienced Programmers to develop on Next Generation gaming platforms. Qualifications Strong desire to make games Ability to take direction Must have held a programming position throughout the development of at least one published game title 2+ years experience in game development Knowledge of and experience with C/C++ B.S. Degree in Computer Science preferred Thorough understanding of the game production process Strong 3D and math background Good communication skills Strong team skills Willing and able to learn by immersion Responsibilities Develop well designed software within project schedule to team standards as directed by Lead Programmer Document source code Must be willing to work flexible hours to meet deadlines

Eyecon are hiring

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From their website (http://www.eyecon.com.au/jobs.htm), they're trying to fill these positions.. Office Administrator 1. Work with the CEO to formalise office systems that ensure the smooth running of the business and to document these systems in the Operations Manual. 2. Perform book keeping, office administration, program testing, and documentation tasks. 3. Experience: Prior work in a professional environment. 4. Salary: $30k Programming Lead Systems Developer 1. Work with the CTO to ensure systems development obligations are met. 2. Liase with clients where necessary to ensure technical requirements are being fulfilled. 3. Perform java systems development work and assist junior developers. 4. Work with SQLServer and Oracle databases. 5. Experience: 5 Years commercial development 6. Salary: Negotiable. Systems Developer 1. Work with the Lead Systems Developer to implement systems development work. 2. Perform java systems development work. 3. Experience: 3 Years commercial development 4. Salary: Negotiable. Artists Artists No positions available. For further information contact info@eyecon.com.au

3D Design Animators

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Exciting opportunity to have fun Sydney, North Shore location 2 week start Our client holds an international reputation for it`s work in 3D, design, visual effects and filmed entertainment. This organisation is currently in the inception phase of a project based on 3D animation and are looking to build a dynamic project team of Animators/Graphic Designers. You are required to have ALL of the following: Solid (preferably 5 years) 3D animation experience Strong experience with 3D modelling tools. You should know how to animate, design and model in 3D. Excellent skills in 3D Max, Maya, Photoshop, Digital Fushion and Illustrator a must. You should have excellent communication and interpersonal skills and have a creative approach. You should also be able to contribute to new initiatives and be able to work within a team environment. http://www.seek.com.au/users/joblist.asp?AdID=2049080

Job Post for Microforte

Forum

On the Citizen Zero website, Microforte has posted a few days ago that it needs more talented developers on their Citizen Zero team (mainly in their Sydney Studio). Specific Positions: (updated 21 June 2002) ? Senior Designer ? Art Director ? Concept Artist ? Senior Animator ? 3D Modeller ? Game Tools Programmer ? Senior Game Programmer ? Server Programmer ?Office Administrator Positions in their Canberra studio: ?Games Producer More info at http://www.microforte.com.au/jobs/open.htm http://www.microforte.com.au/bigworld/index.html#hiringnow

Submitted by souri on Fri, 28/06/02 - 11:34 PM Permalink

3D Modeller

First Xbox MMOG
$$ negotiable

Micro Forte Sydney is currently developing the first Xbox exclusive Massively Multiplayer Online Game. Do you want your models to touch the minds of over 100,000 people? Cool, we need a sadistic looking brain probe modelled in twelve polygons... Your job is to construct low-polygon models that not only look fantastic but work within the constraints of the game engine. You will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys. You will be working closely with the Lead Artist, and Art Director creating the details that bring our breathtaking environments to life.
Texturing skills are definitely a bonus.

Requirements

Extensive 3DSMAX skills
Character Studio
A showreel demonstrating low polygon modelling and texturing ability (nothing cartoony please)
Ability to model and texture to a given style and direction

Desirable

Games Industry or Mod Experience
Photoshop / painter skills
Photorealistic modelling /texturing skills
Level design and construction
2D life drawing skills
Animation skills
Enjoys working in a team
Avid gamer

Application and Portfolio Guidelines

Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

If you believe that you are the right person for this position, please forward your resume and portfolio either by mail or email to:
Attention: Sydney Studio Jobs - Micro Fort? Pty Ltd - 95 Rose Street Chippendale -
NSW 2008 Australia.
E-Mail: jobs@syd.microforte.com.au

Submitted by souri on Fri, 28/06/02 - 11:42 PM Permalink

Senior Animator

Game Industry
First Xbox MMOG
$$ negotiable

Micro Forte Sydney is currently developing the first Xbox exclusive Massively Multiplayer Online Game. The position is with the BigWorld development team in Sydney creating world class animations for Massively Multi-player Games. Bring the creatures and characters to life in beautiful virtual worlds where thousands of players adventure together. You will be working closely with the Art Director and Lead Artist.
The successful applicant must be fast and fluent in Character Studio and 3DSMAX. Showreel must demonstrate firm understanding of weight, follow through, overlapping action, timing and spacing. 2D animation skills, and experience in animating for games or game mods a bonus.

Requirements

Demonstrated outstanding ability in animation with realistic animations using 3DSMAX and Character Studio
Ability to estimate animation times and work to production deadlines
Good team skills

Desirable

Games Industry or Mod Experience
2D animation
Strong technical knowledge of animation techniques, and real time 3D animation issues
3D modelling / texturing
Experience working with motion capture
Being an avid Gamer

Salary

Commensurate with ability and experience.

If you believe that you are the right person for this position, please forward your resume and examples of your work either by mail or email to:
Attention: Sydney Studio Jobs
Micro Fort? Pty Ltd
95 Rose Street Chippendale
NSW 2008 Australia
E-Mail: jobs@syd.microforte.com.au

When applying for this position, please state your salary expectations and quote the Reference: S20501.

Submitted by souri on Fri, 28/06/02 - 11:44 PM Permalink

Art Director

Game Industry
First Xbox MMOG
$$ negotiable

Micro Forte Sydney is currently developing the first Xbox exclusive Massively Multiplayer Online Game.
This role offers a rare opportunity to be involved in making original, beautiful online worlds. You will organise and manage a team of up to 15 artists, creating the art content for the game. You will be responsible for establishing production schedules and task lists, managing the art team on a day-to-day basis, maintaining the artistic consistency and overall quality of the art content, conducting risk analysis of the art "pipeline" and providing guidance to members of the art team.

Requirements:

Demonstrated ability to manage an art team to tight deadlines
Good working knowledge of 3DSMAX 3.0 or later and Character Studio
Knowledge of spreadsheets and project management software
Outstanding team skills

Desirable:

Games Industry Experience
Photorealistic modelling / texturing skills
2D life drawing skills
Animation skills

Salary:

Commensurate with ability and experience.

If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: S20505.

Job post for Madcap Studios

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Sometimes job posts get kinda lost in the news items on the front page, so I'll post this in here so they're more 'permanent'.. ------------------------------------------------------------- Madcap Studios P/L in Alexandria (Inner Sydney) has been around for four years now and has established new heights in quality of performance capture and delivery. We're seeking the services of a talented, hard-working, self-starting motion capture cleanup artist to join our team on a permanent basis. They would be involved in capturing and cleaning up any of the hundreds of different motions that we deal with, from martial arts and gunplay to dance, drama and footy. Desirable qualities (decending order of importance): ? Two years experience with biped and familiarity with Maya (other 3D programs a bonus). ? Programming/scipting knowledge, excellent technical ability and problem solving skills. ? Attention to detail and a desire to produce the highest quality work. ? Ability to work in a small team (flexibility, responsibility, organisational skills). ? Ability to work to deadlines, willingness to work overtime when required. ? Previous experience with motion capture/ Keen interest in motion capture. ? Good communication skills and presentation tempered with easy going attitude and sense of humour. ? Acting/martial arts/performance ability. Please send CV's to info@madcapstudios.com. www.madcapstudios.com