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  • Posted by Brandon Clark
    Hellboy fan-made project. I focused on creating a game-ready character with an emphasis on anatomy, material definition, and clean topology.
  • Pen & Ink Concept Sketch
  • BaseMesh modeled in Maya, Sculpted and textured Zbrush, retouched in Photoshop...
  • Modeled and detailed in Maya, Textured in Photoshop
  • Concept is taken from http://zacretz.blogspot.com.tr/ .... I think this guy is awesome... I changed it little bit... Base Mesh modeled in maya, detailed in Zbrush and textured in photoshop...
  • Base mesh modeled in maya, sculpted and textured in Zbrush, retouched the texture in Photoshop.
  • Pen and Ink Concept Sketch
  • Pen & Ink Architectural Sketch Digital Rendering in Photoshop.