Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
A few more 2D animations made in Spine, this time I wanted to get a feel for animating a bipedal character.
I also used this as a chance to play with some perspective (with the torso twisting) and a few simple effects as well.
Hey everyone I would like to announce that version 0.3 of the Foundation window management API is now ready to be deployed. This new version now includes:
new makefile system that creates a Debug and release build and output an archive file instead of executable file as well as being able to swap compilers in the Linux version (in the makefile just set the CURRENT_COMPILER flag to be either g++ or clang).
new window customization system that includes multiple methods of hanging window…
Just posting a note letting you all know that our Australasia-wide events page is back after a massive overhaul! The short summary is that it's now much easier for members to add any upcoming event to our events page, and more useful for those checking up on upcoming games, developer, or digitally creative events in Australia and New Zealand. Members can also mark/unmark themselves as going to events.
So, for the longest time, we've had a "What's On?" page which did a simple job of listing…