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  • Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch. And then d3dx12 happened, and the buy in cost of complexity is a bit rough, but then again I possibly spent too much time with openglel, so anything other than that is going to be a pain point, but we move on. None of the attached images are particularly technically…
  • Hey everyone! If you’re looking for high-quality game audio, Dark Half Studios has you covered. We're a Sydney-based team of award-winning sound designers, composers and audio nerds who live and breathe games. Whether you need sound effects, voice over, custom music, or full audio implementation—we can handle it all. We work out of state-of-the-art studios overlooking Sydney Harbour (yes, it’s as nice as it sounds), and we’re always keen to collaborate with passionate devs—whether you’re a solo…
  • Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive.  These assets were among the first I created during my time with Toast Interactive. For these Asteroids I was responsible for Modelling, Unwrapping, Sculpting & Texturing the asset.  With the asteroid set we wanted to get a lot of versatility out of a few variations (1.5m, 3m, 16m), sculpting these assets was a blast! Art Direction by Jonathan Bradley: https://www.artstation.com/…
  • Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive.  I was responsible for modelling, sculpting & texturing these assets which are used in several mini-games and levels throughout the game. Max Mustard is a Virtual Reality platforming game so for all assets created for the game we had to be highly conscious of optimizing the asset for performance. As an artist it is always a joy watching people play the levels these assets are used in…
  • work in progress Live2D model Click the 2nd image to view animation.
  • A simple dance sequence I made in Live2D using my illustration. Click the image to view animation.
  • Personal Illustration for fun and practise.
  • Created over the course of five weeks, this was a challenge to push both my abilities and program knowledge. Created using Maya, Marmoset, Substance Painter and Designer, Zbrush and Marvelous designer. Put together in Unreal 4 More images can be found on my ArtStation
  • 30k Triangles. This Treadle Sewing Machine based on various vintage sewing machines was created using Maya and Substance Painter. Rendered in Marmoset. Visit my ArtStation for 4k Images
  • Practicing some hard surface design with a concept for a stylised assault rifle.