One of the things I worked on for Orcward was designing both the technical and visual UI aspects in the game. There are various icons representative of a number of aspects in the game. Shown here are the stone 'Orc Interests' icons and one of the copper 'Build' icons.
I began working on a visual style for the orc stats icons and I did a few different style tests, which involved spending time researching how to paint a rock or a stone and that sort of texture. Once I nailed down the painting…
The sorceress gazed into the flame, reading every flicker and fall of its fiery dance. She finally had the Tigris Magicka, the scroll that would give her the answers. The powerful tiger spirit sat before her with a glimmer of mystery in his eye as she lifted the scroll to begin the incantations.
This was an environmental concept for a short game project I worked on early 2014. The initial concept was an arctic land full of frozen rivers, bridges of ice and structures carved from glaciers.
This is one of the finished propaganda and advertising signs done for the game Orcward. Orcward is a transport management game with a fantasy twist where the player manoeuvres a clan of Orcs throughout floating sky islands and to the battleground below. one of the key ways to influence your Orcs to fight is through the usage of propaganda and advertising that can be placed around the game world.
This is a concept painting done for the game Orcward that I have been working on this last trimester. Orcward is a transport management game with a fantasy twist where the player manoeuvres a clan of Orcs throughout floating sky islands and to the battleground below. This image was a scene setting concept and can also be found in the Orcward art bible I created to accompany the game.
This is a concept sketch done for the game Orcward that I have been working on this last trimester. Orcward is a transport management game with a fantasy twist where the player manoeuvres a clan of Orcs throughout floating sky islands and to the battleground below. This image was an initial concept for how the islands stations would work and can also be found in the Orcward art bible I created to accompany the game.
This is an early concept painting done for the game Orcward that I have been working on this last trimester. Orcward is a transport management game with a fantasy twist where the player manoeuvres a clan of Orcs throughout floating sky islands and to the battleground below. This image was an initial concept to set the scene of the world the game exists in. It can also be found in the Orcward art bible I created to accompany the game.