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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • This is new game I have been working on as a game designer, monetization and marketing strategist. It is dual-stick 3D shorter game in the best MechWarrior tradition. It is Unity based. The game will be released on iOS next week in Australia and New Zealand AppStores. I have also many years of experience in Mobile that gave me strong commercial acumen, a broad experience across different facets of business, and a passion for management and achieving business goals working together with…
  • A sketch I did a couple of days ago.
  • Oh boy, it's been a long time. I had to open a new account, I forgot I even had one before. Anyhow, past years have been pretty sweet, yet much more wobbly than my career before. but I enjoyed every minute of it. Will talk more about it in my next post. This time around, I would like to announce little game "Dimsdale and Kreozot United Games Manufacture" just got published on the Apple App Store: GET FIQUETTE IS OUT! https://itunes.apple.com/au/app/get-fiquette/id873798007?mt=8 Over at D&K…
  • Robot Tsunami is an insane, fast paced and unique arcade style twin stick shooter, tower defense & shoot 'em up game all in one. Blast your way through a tsunami of intelligent & well armed robots whilst deploying attack turrets and creating dynamic barrier defenses to stay alive; all against the clock. Robot Tsunami is a hard core arcade blast-fest that is guaranteed to test your reflexes. Features: • Robot Tsunami DOES NOT offer ANY FORM of in-app purchase or advertising! • Fully…
  • A User Interface design study based off the recent 90's reboot, Carmageddon: Reincarnation. A good amount of nostalgia for the less mature days of gaming made me want to put this together. The franchise hasn't grown up much, but then again, neither have I. (not licensed work by Stainless Games)
  • My entry for Comicon 2014
  • Mostly just a material study with baked textures and procedural textures. Blender and XNormal.
  • A warg, according to George R.R. Martin, is a person with the special power of body shifting and controlling animals. The male african warg has 25k tris. I have made 4 texture sheets, 3 of those in 2048x2048 and the one for the hair with 512x512, with diffuse, gloss, spec and normal. I have created everything in Zbrush and 3ds max, with a bit of help of marvelous designer, dDo, nDo and xnormal. Render in Marmoset Toolbag. The Hyena has 7.5k triangles, both characters were rigged with CAT in…
  • A character WIP. Still needs a rig.