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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Recording voice overs for the film "Rhyme and Reason" today with very experienced director Richard Sarrell and lead actor Ante
  • Be sure to grab Vertex, a series of *FREE* ebooks with contributions from many professional games artists from studios such as Blizzard Entertainment and Ubisoft on a variety of topics, including sculpting, modeling, color theory, texture workflows, and even freelancing. The first issue also contains a tutorial on the female face by local game artist, Jon-Troy Nickel (Hazard). If you're a game artist, you need to grab these ebooks now!
  • Who is Impact Audio Studios? We are a Sydney based sound design and music production studio comprised of primary members Jay Taylor & Michael Newton. Between us we have experience working with names such as Epiphany Games, Nat Geo, MTV, Redtribe, Casual Brothers, Subspark Media and more, on projects such as Sherlock: Network (Official app of the UK series), Orc attack! Underbelly (The Official Game), Frozen Hearth, Runic Rumble, Astroplasm, Hairy Balls & more for various platforms…
  • For those interested in my work, check out my website - http://www.jacknelson.com.au There is where you will find my latest works I have completed in my own time. I have experience with modelling (and rigging/animating) characters and organic objects as well as hard surface. My email is at jack@jacknelson.com.au if you have any comments or questions.
  • First finished piece for 2014, mash up between Wonder Woman and Transformers/whatever robots really... might lead to a couple more works looking at superhero's with robotic assistance for there powers. Trying a sketch a day for 2014 in the hopes i can turn this from a hobby into something career wise... Feedback is always welcome!