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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • During the end of December, last year, Unity Technologies released the Unity 3.5 open beta which included the anticipated preview of the Flash deployment add-on. The new feature gave Unity developers the ability to deploy their 3D projects onto the web through the widely adopted Adobe Flash Player. Flash Player 11, released a few months earlier, included the highly touted Stage3D technology which meant fast, hardware accelerated 3D graphics was now possible via Flash for desktops. For Unity…
  • Kotaku AU's rumour report on 10 staff retrenchments at Australia's leading mobile developer has been met with a quick rebuttal from Firemint's community manager, Sam Mayo. The rumour suggested that as much as 10 employees from Melbourne-based Firemint, mostly non-managerial roles such as artists as well as a producer, were let go on Thursday and Friday this week. Kotaku reports of knowing of seven of these employees first-hand and puts the reasons for the retrenchments on the lower-than-…
  • Take Two have released their quarterly financial results which has put some interesting details on Team Bondi's 40's era detective thriller, L.A Noire. The report mentions L.A Noire shifting nearly 5 million global sales since it was released in May, last year, establishing the Australian developed title as the best selling original ip game for 2011, despite Sydney-based Team Bondi no longer around anymore. From the report... Released L.A. Noire: The Complete Edition, featuring the original…
  • Krome Studios’ Full House Poker has been voted the Runner Up in TrueAchievements.com’s Game of the Year in the “Best Card & Board Game” Category. This is TrueAchievements.com second annual “Game of the Year” voting, and this year over 135,000 total votes were cast by their international community in twenty categories. Krome Studios has several up and coming games in the mobile space, including Toy Soldiers 2: Boot Camp, which is being featured on Microsoft’s Must-HaveGames promotion for…
  • I had a lot of fun at Rush Digital, developing games for iPhone. Here are some shots from the games I worked on. I did all the 3D work for these games.
  • In conjunction with the Department of Foreign Affairs and Trade, Screen Australia is offering travel grants of up to $2,500 for producers with advanced projects to attend the upcoming Federation of Indian Chambers of Commerce and Industry (FICCI) Frames Convention in Mumbai, 14–16 March 2012. Frames is a three-day event for broadcast, digital entertainment, animation and gaming with nearly 2,000 Indian and 800 foreign delegates expected to attend. Television, animation or documentary producers…
  • Magnetar Games has brought back Auran's popular 1997 RTS game, Dark Reign: The Future of War. The Canadian based developer made a deal to remake the game with publishing giant, Activision, to produce an accurate remake for the Xbox 360 console. It seems they had encounter a small hitch with bringing it to the Xbox Live Marketplace, but it looks to be all sorted out now... (Magnetar Games) We have worked out a deal with Activision to remake the game. The art assets are fully authorized. The…
  • Game developers now have access to the freelance design and music services of one of the industry's most experienced game designers and musicians, Adrian Moore. With over twenty years experience working in the games industry Adrian has worked on some classic and extremely well known games. He also boasts impressive experience in the commercial recording industry working with artists such as Sade, Seal and Pearl Jam. He began his games industry experience in 1988 in the small Guildford offices…
  • DSO Gaming has confirmed that this cloudy video production is of Stalker Online running on the BigWorld Tech engine. Stalker Online isn't related to the S.T.A.L.K.E.R ip, mind you, and has been worked on by another game developer entirely for quite some time. And while there are plenty of Stalker Online videos available for viewing on places like youtube, this particular new video stands out for its leap in visual aesthetics for the game, despite being filmed off another monitor. Most…
  • We're looking for a unity visual FXs specialist for a short term contract that has the potential to grow into a long term position. The ideal candidate would have detailed knowledge and experience working with the unity particle system to create visual FXs. Both scripting and art are required. Please send your job request to chris@redtribe.com