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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • It's a very exciting time for independent games development, and it's always great to hear of new indie studios popping up everywhere. If you're a new indie studio, be sure to let us know so we can add you to our developers listing! The latest addition we just added is a new indie studio Ludo Digital. Ludo Digital herald from Melbourne and comprise of staff who use to be from IronMonkey Studios. They're most definitely experienced and adept at iPhone development, and they've published their…
  • Thanks to Paul Callaghan from Freeplay for tweeting about this news feature that appeared at The Age a few days ago. Written by a former Australia Council for the Arts member in the 90's and in response to the current discussions of government funding reallocation, Richard Mills confesses his strong opposition tp new media receiving any funds. He's described it as an "example of meretricious, self-serving claptrap, which confused content with process, masquerading to the weak-minded as new,…
  • Jungalist caught a post E3, post Puzzle Quest 2 interview with game development veteran, Steve Fawkner, for a three-part feature at Kotaku AU. Kotaku AU readers provided a great range of questions for the Infinite Interactive CEO and Lead designer that touch on the big issues, news, and features concerning Puzzle Quest, Galactrix, and the recently released Puzzle Quest 2. From the Kotaku AU interview... Why do you think Galactrix didn't do as well as Puzzle Quest? (Steve F.) We kind of put that…
  • ****************************************************************** PLEASE NOTE that you must apply through the SEEK website ****************************************************************** Firemint is one of the best iPhone and iPad game development studios in the world. Our award-winning hit games Flight Control and Real Racing have been immensely successful and have enabled us to now exclusively work on our own games. Among numerous other awards, we recently won two Apple Design Awards –…
  • Freeplay 2010 is shaping up to be the *biggest* Independent Games Festival in Australia yet! If you haven't booked your tickets or flights yet, be sure to do so soon as it's not too far off now! Head on to the Freeplay website for all the details, including the speakers who'll be there, the conference schedule, and a whole lot more! www.freeplay.net.au The Freeplay Independent Games Festival will be held at the State Library of Victoria in Melbourne, on the 14th and 15th August 2010. Tickets…
  • It's been five years since we've had a Ty, the Tasmanian Tiger title, but it looks like Krome Studios is bringing the character back, albeit currently in Facebook form. Kotaku has given a (rather unflattering) report on the news that Krome have released an application on Facebook where fans are able to dress Ty up in a variety of gear. The Ty license has seen much greater heights in popularity, and while Kotaku was eager to point out the low 155 fans for the Facebook page, the initial Ty, the…
  • Anyone remember all the hype for Google Wave? While Google had shown off it's many collaborative aspects for social implications (the sharing photos and conversations in real-time with your circle of friends), many developers saw its potential for software development. Unfortunately, we haven't heard much about its use in the game development space, but local Melbourne game developer, Endgame Studios, is definitely making use of the service. Endgame have placed up a picture of their "wave"…
  • And here is a couple of sci-fi environments. Critiques are always welcome!
  • Hey guys and gals Here is an update of some of my character designs.
  • August 22nd Open Day at the Academy of Interactive Entertainment Date : 2010-08-22 Time : 10am - 3pm Location : All AIE Campuses Event Type : Other Details : The doors of AIE are open so come in, speak to our teachers, listen to talks about the game industry today and meet other potential AIE students. The AIE will be opening its doors on Sunday, August 22nd from 10am-3pm. If you've ever wondered how computer games are made or considered a career in Game Design more seriously come along and…