WHERE: The Block, CI Precincts, Musk Av, KG
WHEN: 20 July to 7 August 2010
TICKETS: Free
Machinima combines filmmaking, animation and game development in a real-time 3D virtual video game environment like Second Life, The Sims and World of Warcraft.
The exhibition features an historical timeline of machinima works with over 60 examples on display; from the first clunky DIY video game films created using games like Quake and Doom in the mid-90s, to contemporary film and artworks by…
Well, after another rewrite of a large portion of code (oh what fun breaking everything again) have implemented a little intro movie
http://www.youtube.com/watch?v=1Sm6InzV-7w
tools are a little rough, but the intro movie is using the same code as can be used for scripted sequences (ingame movies or things that happen when you hit a switch/ trigger)
was interesting making a small level, first time in 10years? that i have got to make a level that was beyond just being a test space (ie, bit of a…
The Games Developers Association of Australia (GDAA) have officially announced the new committee that will be steering the association to tackle the important challenges that currently face the local games development industry.
They are:
CEO - Tony Reed
President - Anthony Lawrence, general manager of 2K Australia
Vice President - Shainiel Deo of Halfbrick Studios, Ross Symons of Big Ant Studios
Committee
- Amelia King, former Manager of the Digital Media program at Film Victoria
- John…
Several local government representatives were brought to E3 this year courtesy of the Games Developers Association of Australia (GDAA) in an effort to create a greater awareness and understanding of the importance of the games industry.
One of those representatives was former Queensland Premier, Peter Beattie, who endured many questions at the expo on why Australia didn't have an R18+ rating classification for games. He felt compelled to write an article for The Australian on his thoughts on…
The Games Developers Association of Australia (GDAA) has been experiencing some major restructuring of late, the start of which began with Tony Reed being appointed as the new GDAA CEO last year. The latest update is that GDAA President, Tom Crago, is moving on from the role he has taken care of at the association for the last three and a half years, and in his place will be Tony Lawrence, the general manager of 2K Australia (or 2K Marin, if you will).
The GDAA will also be steered by a new…
It looks like Halfbrick Studios were more than aware when Quantum Squid released the trailer of Veggie Samurai, as Slidetoplay.com saw fit to approach the Brisbane game developers to get their response to the blatant Fruit Ninja clone. The Halfbrick guys were a bit taken back at how Quantum Squid were so open about the Fruit Ninja influence...
"Everyone takes inspiration from somewhere, including us. Quantum Squid just seems to have been a bit less subtle about showing where they got their idea…
Rugby League is finally coming to the current-gen platforms of Playstation 3 and Xbox 360 in the form of Rugby League Live! Melbourne's Big Ant Studios (who are also developing an AFL game) are doing the honours of bringing Rugby League Live to Sony and Microsoft's consoles, with the previous effort (Rugby League 3) completed by Sidhe Interactive for the Nintendo Wii released in mid-march, just a few months ago. Rugby League Live will be the first Rugby League game with online multiplayer.
(…
Doolwind has written up an interesting post in his blog (which has been picked up by Gamasutra) about the limited nature of casual games (particularly those on Facebook), the lack of depth as a result, and therefore the high turn over rate that they are experiencing. People just aren't sticking to them because of the "very few operative and resultant actions" that the player can perform.
He cites Plants vs Zombies as a game that has very few operative actions but many resultant actions which…
Firemint's Flight Control has more than its popping up everywhere, but now Brisbane's Halfbrick Studios can enjoy that warm "flattering" feeling of having their game idea blatantly copied.
An unabashed rip-off of Fruit Ninja; doesn't do enough to stand apart - Slidetoplay.com
Quantum Squid have brought out Veggie Samurai for the iPad, and it looks like they've made no attempt at disguising this as a Fruit Ninja clone, given the title of the game which mimics the original as well as the…
There was some buzz around at E3 2010 held just a few weeks ago and it wasn't from any Microsoft or Sony presentation, nor was it even a game, yet it has the potential to revolutionize character animation for games. The word is that it got Ubisoft's Jade Raymond looking a little gob-smacked as well as many other representatives from studios across the games industry equally flabergasted. In the eyes of one GamePro journalist, it was "the most impressive thing" he'd seen at e3.
The game changer…