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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Moving Target Games – February I think this is our first report since August, and yes, I plan to do these monthly, at least, this time. Probably more when we get the full website up, but moving on to the report: Moving Target Team Andrew Bittman – Project Manager / Designer Matthew Tuxworth – Game Programmer Craig Peebles – Audio Programmer Stein Lagim - Artist Edwin Vargas Cortés - Artist William Algar-Chuklin - Artist Daniela Alethea Hammer - Artist Jay Taylor – Sound Designer Report From our…
  • KlickTock have just released their latest game for the iPhone/iPod touch, called Super Search 60! Super Search 60 is the follow up to their previous hidden object finding game, Little Things, and promises to be a much more frantic affair with a 60 second timer for each level. It also features Facebook integration and interesting in-game multiplyer managing mechanics. As you know, KlickTock is helmed by Matthew Hall, a game developer previously from Tantalus and Big Ant Studios, and now making…
  • I'm sure many visitors to tsumea have been following the progress that Chris Watts and Ben Britten have made with their neat little iPhone/iPod touch game, Mole. It's been an absolute pleasure reading Chris's journal on the various updates on Mole since we first heard of it back in August, last year, so it's great news to hear that it's finally finished and now up on the Apple Appstore! I've had a good go of it back in Game Connect 2009, and found it to be a fun and very polished game. Great…
  • Film Victoria have announced the recipients of this year's Digital Media Prototyping program. The successful applicants who will be sharing the $244,450 fund to create self-published downloadable titles are: Touch My Pixel, Tin Man Games, Khrob Edmonds, and Andrew Spierings. Each of the first three Victorian-based independent studios received $96,650, while $147,800 was awarded to Andre Spierings to develop a Facebook game called Bunni Social. Film Victoria CEO, Sandra Sdraulig, has expressed…
  • Low poly building i made based off a tabletop figure. The final image is of a simple lit render. Specs: Tris 395 Texutre >512x512
  • *** THESE POSITIONS ARE NO LONGER AVAILABLE *** The Creative Assembly, a SEGA-owned studio, is looking for talented, motivated individuals who are passionate about making great games. We facilitate a collaborative team environment because we believe that to produce the best games, we must give our teams creative ownership and be constantly improving the environment we work in. Establised in 2002, The Creative Assembly’s Brisbane studio comprises around 70 staff and is known most for producing…
  • It's getting closer to the big reveal coming in the March edition of Game Informer of the highly anticipated L.A Noire. Game Informer have given a small taste of what's coming by showing off the front cover of their March edition magazine, as well as what's expected in their big reveal of Team Bondi's detective thriller... Over the course of our 10-page feature we look at the game’s astonishing reconstruction of 1947 Los Angeles and learn how the team took on such a massive undertaking. We also…
  • Hey, do you want to win stuff? Are you based in Victoria? All you have to do is create an iPhone/iTouch app that is useful for Victorians. The competition, which is being launched later this month by the Victorian Government, is aimed at encouraging Victoria's finest IT innovators to create an app that will benefit all of Victoria's citizens. They're also opening up a whole bunch of data which you'll be able to use for your app as well, including maps of local hospitals, crime statistics, and…
  • hi: This is some of my work in zbrush, 3dmax and unreal3.