The Academy of Interactive Entertainment have created a new youtube channel where they've been putting up film and animation that their students have completed as part of their course. There are some really well put together short films in there that are very much worth viewing, and it's just fantastic to see some quality student work from the AIE at a convenient site like youTube.
I've subscribed to their channel and will be following up on all their future uploads, so why not check them out…
EFA Board Member Geordie Guy will be taking part in a forum on Internet Censorship entitled “Cyberhate? Censorship on the Internet” at NSW Parliament House tomorrow, Tuesday the 8th September at 6pm. The event is hosted by Fellowship of the Round Table:
Our next Forum will be held Tuesday September 8th. again in the Jubilee Room Parliament House, at 6pm -8.30pm. The Topic – ‘Cyberhate? Censorship on the Internet‘.
Each speaker will talk for maximum 20 minutes and treat the topic as he/she…
Firemint announced yesterday that Flight Control, its world-wide hit game for iPhone and iPod touch, has landed over 1.5 million sales. The game was released six months ago on 5 March 2009, and has become one of the outstanding App Store success stories.
The wildly popular game has received rave reviews from players and reviewers alike, and has reached the #1 paid app position on the iTunes charts in 20 countries including USA, UK, Japan, Germany, France, Canada and Australia. Flight Control…
Despite the fact that more women are playing games than ever before - 46% of Australian gamers are female according to a recent survey[1] - less than 10-15% of game developers are women.
This year's Women In Games 2009 Sydney Mixer is being hosted by the Academy of Interactive Entertainment (AIE) at their brand new Sydney campus. AIE has been a support of the Women in Games Initiative since 2002 and offer a yearly scholarship aimed at helping more women pursue a career in the game development…
still working on the character movement prototype, adding a few animations and tweaking physics, currently adding push object state, have the jump animations with jump scalled by time the jump button is down, land animation scalled by time in air, and a different set of animation to blend with if the character is moving when they jump. Last blog update alread had mixing of the idle, walk and run animation on the character movement speed. Also fixed the animation blending to be a lot smoother,…
Of course we all know it's in development! If there was any doubt, I'm pretty sure we'd hear about it by now. But that hasn't stopped Kotaku nosing through publisher Take Two's quarterly earnings call again for any bit of information on Team Bondi's highly secretive detective thriller game.
They found that the game is indeed still in development under the Rockstar umbrella, however, L.A Noire is not listed in upcoming titles coming from Take Two which means that we may not see it until sometime…
Hey guys, Next character off the ranks for me, Emma Frost the White Queen, this was my entry for the 2009 Comicon Challenge over at GameArtisans.org. THe budget was 10000 triangles and 1 x 2048 textures. She is 9700 Triangles and 1 x 2048x2048 diffuse specular and normal maps. I really enjoyed working on her, I hope you guys like her too!
Our good friends at Binary Space have announced a flash-based Zombie-themed game, showing off some interesting concept art to go with it. The guys are passionate Zombie movie-goers, and while Zombie themed games are currently reaching absurd levels of popularity at the moment, Binary Space's Jay Weston promises something quite different for all you who consider the genre serious practice for the inevitable zombie apocalypse...
(Jay) When compared to existing zombie games, ours will be in an…
Morgan Jaffit – designing under pressure and dealing with scope
Wed 2nd September 5.00 – 6.00pm
Venue: the Glasshouse CIP, Musk Av, KG
Morgan Jaffit is an experienced game designer and creative director, he has lent his extraordinary expertise to a range of titles, working for companies such as Sierra, THQ, Ubisoft, Midway, EA and Pandemic. With an eye on the fabulous 48 hour and the demands of design under pressure, Morgan will give you insights into how to take that idea and turn it into…
Well, that took a bit longer than expected! There were some teething problems during the upgrade, most of which isn't too interesting to talk about, but after a few late nights, they've been resolved and the site seems to be working fine so far.
As you can tell, there are a whole lot of changes, fixes, and a whole lot of putting stuff back in to come, but the upgrade means that the site is well in place for the big changes ahead with greater functionality and features planned for our visitors…