NEXT EVENT TUESDAY 12th MAY 2009
Behind the scenes with the makers of Scarygirl the game with Tarwin Stroh-Spijer and Tony Polinelli from Touch My Pixel
Sponsored by Passion Pictures Australia
An indepth look into a beautifully illustrated and locally produced local game.
A free event starting at 6:30pm at the Experimedia, State Library of Victoria, Melbourne.
Dissecta presents Tarwin Stroh-Spijer and Tony Polinelli from local developer, Touch My Pixel to provide a behind the scenes insight…
Greetings,
As a new month rolls on do to does the Game Design Folio - Tower City
I'm pleased to showcase the many highlights of this months hard work on the project. So lets get started. :)
Video
Tower City's second video log is now online. Titled "The Game pitch." It elaborates what the concept behind the Tower City is. Coming in at under 5 minutes to watch, this video is designed to give you a general overview of a component of the game and in this case the game in a nutshell.
Audio is a…
Next Wave today announced that the management of the Freeplay Independent Game Developers Conference will be handed over to Australian indie game experts, Paul Callaghan and Eve Penford-Dennis. Paul and Eve are spearheading plans for a 2009 conference and are developing a range of ancillary industry-building and social events.
Freeplay was founded in 2004 by Next Wave’s previous Artistic Director, Marcus Westbury, and a dedicated team of indie game developers. The conference took place 3 times…
Melbourne developer, Firemint, have released some very comprehensive sales stats on their iPhone hit game, Flight Control. The 16 page PDF document breaks down Flight Control's sales between March 24th and April 25th, showing off some interesting numbers like total sales by day, total sales by country, sales trends, and chart performance.
The report shows that the biggest consumers of Flight Control were the Americans who took a whopping 57% of the total sales, with Great Britain at second…
I'd like to give a big heartfelt thanks to our competition sponsors for the tsumea THQ AI programming challenge and the tsumea modeller challenge 10.
THQ Australia have provided substantial cash prizes as well as copies of their hit games, de Blob and Barnyard, to both winner and runner up challengers, Manix and SJ. I know the programmers are pretty chuffed in receiving their prizes.
For the modeller challenge, Big Ant Studios and Infinite Interactive sponsored the latest and final tsumea…
Part of a recent dinosaur bender. Some would say I'm always on a dinosaur bender.
I'll be doing more soon.
(Looks like the size or aspect ratios a bit much for the page- if you click on it you see the whole thing.)
Lach
http://lach-land.blogspot.com/
http://lach-land.com/
The Age’s award-winning Screen Play blog is a unique mainstream forum that discusses games and gaming culture and attracts thousands of daily readers. Over the past year, Screen Play has published over 100 blogs penned by amateur writers under the “Your Turn” banner – a unique opportunity for anyone to get their voice heard by thousands of Australian gamers and industry representatives.
Your Turn blogs can explore any issue related to interactive entertainment, and I am particularly keen to…
Greetings,
The games industry event Design Aikido was held on Wednesday the 22nd. As a fellow industry designer I wanted to share my views on this event.
Held at a classy little Bar & Club on the Melbourne docklands, it was a good place to hold such an event. The space fitted the 50 odd attendants quite well. Most attendants were industry developers and a small sprinkling of press and students as well.
I myself was fortunate enough to score a free ticket via being the TSumea cameraman. You’…
This is a minor update to the Spore creature demo. I've added a thumbnail view so you can see what the creature looks like when properly rendered. I also removed a crash bug that occurred when trying to render buildings or vehicles.